August 31st, 2010

Dropping in to give you guys a taste of whats in store for you in the next release, the BG2 dev team is happy to present the newest deathcam! Check it out here:

Also in the works is a new gameplay mode similar to modes seen in Battlefield 2, Battlefront and Firearms: Source. The mode involves a fixed number of reinforcements with the goal being to drain the enemies reinforcements before yours are. Stay tuned for more updates about this new game mode and other exciting additions the BG2 dev team is working on.

August 3rd, 2010

It’s been awhile, but the BGmod.com Dev Team thought it was time for a quick news update:

First, we have discovered a high-quality mod for Empire:Total War based, like Battlegrounds 2, on the history of the American Revolution. Danihel put together the following brief report on it:

I want to let you guys know about our partner modders who have made an excellent Empire: Total War mod called The American Revolution. With a focus on realism and historical accuracy that rivals Battle Grounds 2, TAR mod team has created two expansive campaigns for the game, added numerous new units with special attention paid to details such as uniforms and even which state or town the units were from and has added in period fife and drum music unique to each country. While there is too much to list with what the TAR mod team has done with ETW, check out the screenshots in the link forum link below for TAR mod.

Tar Mod:
The American Revolution Mod for Empire: Total War

Screen Shots

The American Revolution Mod for Empire: Total War Screen Shots

Thanks to Danihel for that report.

In other news we are continuing to work on the next update to BG. It will include more bug fixes (yes, still more of those), but should also include some new graphical improvements and possibly new artillery, including movable light cannon with improved and realistic physics for shot. We also are looking at adding a couple of new classes, which should add more diversity to gameplay. The details on many of these changes are still being ironed out, but this brief update is to let you know we are adding still more improvements to the game.

-Nathan Hale

June 23rd, 2010

Some of you may have already heard about this league. This is basically a summary of what the BGU is.

The website is currently undergoing some superficial design tweaks but is fully functioning. It can be reached here: http://bgunited.org/

After the demise of the BGL NA division due to the admin being removed last week the BGU arranged exhibition matches at short notice for the Sunday.

The founding of this league was based on inter-clan cooperation, the name itself embodies the spirit of the league. Players playing BG with no personal vendettas of grudges that plagued the BGL. The format was drafted out with input from all parties involved.

This weekend the BGU will stage its initial ranked matches. It was decided to keep the 9PM Eastern time used by the BGL and 5on5 gameplay.

All clans are welcome to participate, please fill out the application here: http://bgunited.org/newclan.php

-New Roob

May 15th, 2010

Battle Grounds Mod’s progress continues:

Thanks to the generous help of a fellow named David Harrison, the 2.0 client can now be downloaded from yet another link (in addition to what we already have):

2.0 Client Additional Mirror

2.0 Client Additional Mirror 2 (courtesy of StrategyInformer.com)

Battle Grounds Mod is also on Facebook now, thanks to [OBCD]Danihel, so feel free to join up with that:

BG on Facebook

As always, visit us on the forums here at bgmod.com.

-Nathan Hale

May 12th, 2010

Battle For the Colonies has been reborn! For those of you who don’t remember, Battle For The Colonies is an organized play project where individuals play as soldiers in the American or British Army. A central campaign map guides the action overall, similar to Risk or Empire Total War. Each side has a commander-in-chief, who decides where to attack and defend. Then the battles are played out in BG 2 2.0. Players are allowed to come and go each week, so no one needs to commit to the entire campaign. You can come for any battle, or all of them and play as many times as you want. Matches are played on a points basis, with capturing ground being the important part, not individual melee or damage.

Each Saturday at 12 pm Eastern US Time, the battles begin to determine the fate of the colonies. The following link has more information, and you can register to join either side in advance. The Heroic Elite Server will be hosting the battles.

Tiedup14 of the Heroic Elite will be administering the campaign and has made this general announcement as well:

“Battle for the Colonies is a campaign style tournament. Players join either the British or American side and battle it out over a period many weeks. There is a map of the 13 colonies, and each colony has a different point value. Battle for the territory (colony) would be a match on a server.”

Battle For the Colonies

The project needs players to get off the ground, with one more possible officer spot available on each side. You can also learn more by visiting the BGMod forum using a link on the right side of this BGmod.com webpage.

The direct link to registration/enlistment is:

Enlistment Here

-Nathan Hale

May 10th, 2010

Following up on the succesful release of Server Patch 1 for BG2 2.0 built for windows, a version for Linux server is available now. Server admins can get it here:

http://www.acc.umu.se/~tjoppen/files/bg2/bg2-2.0-serverpatch_linux.zip

For the detailed changes and more information, see the release announcement of SP1 for windows servers here.

May 8th, 2010

Today, we are also releasing a Line Battle map pack consisting of new maps made for this popular way of playing BG 2 in organized formations. The positive feedback received about the first large scale line battle map included in BG 2 2.0 encouraged Peacekeeper to create three new fanstatic maps.

First off in this map pack, there is a map of the Battle of Valcour Island.

Valcour Island

The next map is called Alpine Pass and is a fictional mountain-site battlefield. This map features a wide array of terrain and movable, light artitterly pieces. They can be pushed across the battlefield and fire into the enemy ranks.

Alpine Pass

Finally, there is a new version of the popular Battle of Concord map including the same new cannons as Alpine Pass.

Concord with Cannons

You can download the mappack here:  http://www.acc.umu.se/~tjoppen/files/bg2/bg2-2.0-mappack1.zip

May 8th, 2010

We are proud to announce that today we are releasing a small server-side only patch for 2.0 addressing some of the issues reported by the community and found by developers and community during intense sessions of 2.0 gameplay. The patch includes the fixed version of bg_assault (see post below) and many other small changes. Only servers owners need to install this patch. Server admins please note a fixed mapcycle.txt using bg_assault_r2 (fixed version) instead of the normal assault is included, be aware of this if you put it on your server. To install, shut down your server, extract the contents of the server patch .zip file and restart your server.

The Game version in the Server Browser is changed to 2.0 SP1 indicating a server has been updated.

Windows Patch:  http://www.acc.umu.se/~tjoppen/files/bg2/bg2-2.0-serverpatch1.zip

Linux Patch: http://www.acc.umu.se/~tjoppen/files/bg2/bg2-2.0-serverpatch_linux.zip

Detailed Changelog:

2.0 SP1 5/8/2010
Server-only patch:
Fixed baoynets not being able to hit heads during the retrace period.
Fixed fowler having worse accuracy when crouched compared to standing.
Fixed longpattern without bayonet having worse accuracy than normal longpattern.
Reduced pistol constant damage range to 8 yards (from 15).
Roughly halved the number of shots fired when loading buckshot, and increased the total damage by about 10% for both fowler and carbine.
Flattened stamina regeneration curve. The rates are now 11.7 – 23.3 per second based on health instead of 6.3 – 23.3.
Tweaked stamina drains:
- reduced rifle and musket stamina drains to 35 (from 45)
- reduced pistol stamina drain to 25 (from 45)
- fixed jumping stamina drain at 40 (from 30-40)
- reduced ducking stamina drain to 25 (from 30)
Made the bots useful:
- they will attempt to capture nearby flags
- they will attack nearby enemies
- they will only fire their weapon/perform melee attacks if their enemy is close enough
- they won’t move away from the flag if close enough, even if an enemy is in sight
- they will only reload if no enemies are in sight or if the current weapon lacks a melee attack
- they will wander randomly if they have no decent target (flag or enemy)
- they can fullcap bg_ambush
Fixed bg_assault crashing when the British successfully defend. Map name changed to bg_assault_r2.

April 24th, 2010

Tonight we have an immediate fix for the crash issues with the Fortress Assault map. Mapper Jake Parlay explains:

———–
As many of you know, the new Assault map for 2.0 has been causing some server crashes, specifically when the British successfully defend the fort until time expires. HP and I scrambled today to come up with a fix, and are very pleased to report that we solved it.

The file should be placed in your BG2/maps/ directory. For anyone curious, the bug was related to the logic and entity system that controls the timing of the map. I also used this opportunity to reduce the flag capture time for the Command Post Roof area, from 12 to 6 seconds.

If anyone has any Assault map feedback or findings, feel free to report them here or use the other feedback threads/areas on this site. Good luck and happy hunting.
———–

Thanks to Jake and the team for their work.

-Nathan Hale

You can grab the updated version here:

http://mirror.bgmod.com/bg2/bg_assault_r2.bsp

April 23rd, 2010

Last Monday was the 19th of April. “Why is that important?”, you may ask. The reason is that on the 19th of April in 1775, the first shots of the American revolution were fired at Lexington and Concord in Massachusetts. It is therefore fitting that only a few days after the 19th, on the 24th of April, we now RELEASE BATTLE GROUNDS 2 version 2.0. BG has long been known for timing releases to coincide with historical dates– we’ve had several “4th of July” releases. This is no exception, as we have timed this release to coincide with the anniversary of Lexington and Concord, 235 years, this past Monday.For details on the contents of the release, see our previous news post. It’s a long one, and worth the read if you want to know what’s new.

The mirrors for 2.0 are below; thanks again for your support.

————-

Full installer client (use this if you’re just joining servers and playing BG2):

2.0 FULL Client:

http://mirror.bgmod.com/bg2/bg2-2.0-installer.exe

Mirrors:

http://www.strategyinformer.com/pc/halflife2/mod/35821.html (courtesy of  strategyinformer.com)

————–

Full Installer SERVER Side (use this if you’re going to be running a server):

http://mirror.bgmod.com/bg2/bg2-2.0-server.zip

————-

Patch 1.5 to 2.0 (use this if you have the old version and are client):

http://mirror.bgmod.com/bg2/bg2-1.5a-2.0-patch.exe

————

Patch 1.5 to 2.0 SERVER (use this if you have the old version and are running a server):

http://mirror.bgmod.com/bg2/bg2-1.5a-2.0-serverpatch.zip

-Nathan Hale