Archive for January, 2011

New Team Member

Wednesday, January 19th, 2011

The BG Team is proud to announce the addition of Ram1 to its ranks. Ram is a talented mapper who is currently working on a nice rendition of Fort Lennox. He should make an excellent addition to the team.

The Fort Lennox progress can be viewed here:

-Nathan Hale

Forum Registration Fixed

Tuesday, January 18th, 2011

Over the past week or so the forum registration process hasn’t been allowing new users to register due to an oversight when implementing anti-spam measures.  We apologise for the inconvenience.

Now it is working again you can register an account here:

There are many advantages of registering on the forums, getting help with technical issues, checking out the latest 3rd party content such as new maps and models, staying informed of all the events and competitions taking place within the mod, keeping up to date with the development progress and getting all the details of the beta testing events!

Once again:

Clan Board Added, 2.1 News

Monday, January 17th, 2011

Welcome back,

We have just added a new clan board to the forum pages. Clans can now use this as a place to plan matches, share results, challenge other clans to scrims and recruit players. It can be found under the community section of the forum.

In other news BG 2.1 continues in progress. We currently are almost done bringing weapons drop/pick up to life. In 2.1 players will be able to drop weapons and pick others off of the ground. This will be brought about in a realistic way that will mesh nicely with the game. We have New Roob to thank for much of the work on this project, with help from Grantelbart and Tjoppen.

We’ve also updated the shooting physics a great deal, adding more realism to the way people aim and shoot in the game. This should be a great addition to the game. Tjoppen has been instrumental in updating the code for this, with a great deal of testing help from Danihel, New Roob and Forlorn Hope.

Another small fix that comes to mind is that some community members have pointed out that the Brown Bess flints should be square rather than “pointed”. This is very true, and we have addressed that with the appropriate fix thanks in large part to Steve, while he was at it he added smoothing groups to the American brown bess and the bayonet-less variation used by the native.

We’re speeding along with 2.1 and will soon be entering the testing phase. If you would be interested in helping to test the game, you can do so for free– just go to the forum and look for the SVN “How To” in the beta testing forum. This guide will help you get started. We’ll be scheduling testing soon.

-Nathan Hale