Archive for November, 2011

Broken Installer

Tuesday, November 29th, 2011

It has been brought to our attention that the 2.1.1 Full installer is broken.

This causes no servers to show up in the server browser and make the game unplayable.

If you used the broken installer the steps to fix your installation are here.

We now have a fixed installer on the downloads page.

Battle For the Colonies is Back Again

Sunday, November 20th, 2011

Battle For the Colonies is back again! For those of you who don’t remember, Battle For The Colonies is an organized play project where individuals play as soldiers in the American or British Army. A central campaign map guides the action overall, similar to Risk or Empire Total War. Then the battles are played out in BG 2 2.1.1. Players are allowed to come and go each week, so no one needs to commit to the entire campaign. You can come for any battle, or all of them and play as many times as you want.

The tournament this time is being chaired by Dev Team Member Forlorn Hope. He had this to say about the upcoming tournament:

OK, BFTC2 will be kicking off after BG Nations’ Cup (unless people want to do it sooner.) Anyway, I set the group to public, the rules are already laid out. If you’re interested in playing, please feel free to post up here, but also be sure to join the steam group.

BFTC II Steam Group

Be sure to invite your friends to this as well so we can get some good participation from the community. It is NOT limited to people in clans. Pubbers are also entirely welcome, and at some point I’m going to need some people playing at Generals to take charge of strategic armies.

This new tournament should be quite good, combining a broad campaign with the updated game play of 2.1.1.

-Nathan Hale

Battle Grounds 2 2.1.1 SMALL UPDATE

Friday, November 11th, 2011

When we released Battle Grounds 2 2.1, we received quite a bit of feedback. Some of it was good, and some of it had suggestions for improvement. Well, the BG2 Dev Team heard your requests and the result of many of them is this: 2.1.1. This update patch features fixes to melee, several maps and to flintlock shooting made to balance gameplay and add to realism.

Thanks to your suggestions and Tjoppen’s work with the game code, we found a major flaw in the bayonet physics that 2.1.1 fixes. We also tweaked the way flintlocks work in the game, adding a very slight delay to firing, to increase realism.

Grantelbart has also found and fixed several map exploits in 2.1.1, which should be helpful.

The Dev Team also heard your requests for incremental patches, and so this update is a small incremental addition to 2.1. In order to play 2.1.1, you must first have 2.1 installed (which all of you should have now anyway), and then apply the small 2.1.1 patch.

Thanks again for your feedback. We look forward to providing more player-friendly updates down the road.

-Nathan Hale

2.1.1 UPDATE:

Windows Client
2.1.1 Windows Patch (Global)

Windows Server Zip
Server Zip (Global)

Linux Server Archive
Linux (Global)