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#1
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Lieutennant ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 171 Joined: 6-September 10 Member No.: 14,251 ![]() |
Title says it all.
march with shouldered forelocks :=) |
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#2
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![]() Cat Herder in Chief ![]() Group: BG Dev. Team Posts: 1,712 Joined: 29-October 03 From: The land of plain speaking Member No.: 2,023 ![]() |
To what end? And where would the animation come from?
-------------------- "There will be no more naked sunbathing." An actual rule for the base I was on, in the middle of Afghanistan.
"Forlorn basically said everything right." Codename:V |
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#3
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Lieutennant ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 154 Joined: 5-June 09 Member No.: 13,321 ![]() |
Half-life 2 my friend -> http://www.youtube.com/watch?v=0MFi5qxo0Kg
-------------------- Friend of Chuck Norris!
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#4
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![]() Padawan of Grantelbart ![]() Group: BG Dev. Team Posts: 596 Joined: 11-April 08 Member No.: 6,884 ![]() |
Nice Hherlev!
-------------------- Want to join TRR? www.theroyalrecruits.com - Plexi's cat can see your soul!
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Guest_Hawke_* |
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#5
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Guests ![]() |
And detachable bayonets please. :D So then all the commanders could use this.
http://www.youtube.com/watch?v=qxQKF2gkMgo |
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#6
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![]() Cat Herder in Chief ![]() Group: BG Dev. Team Posts: 1,712 Joined: 29-October 03 From: The land of plain speaking Member No.: 2,023 ![]() |
I mean, I have personally attached and detached bayonets from many weapons, fired them all with and without bayonets, and reloaded the above. The presence or absence of a bayonet truly makes no difference in anything. From a gameplay perspective, adding an animation like that would seem trivial, but, it would cause the following ramifications:
We'd need some sort of melee attack for when there was no bayonet We'd need to code in how that melee attack would work We'd need to implement it for all other weapons that could do a similar attack We'd need to balance all of the above -------------------- "There will be no more naked sunbathing." An actual rule for the base I was on, in the middle of Afghanistan.
"Forlorn basically said everything right." Codename:V |
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#7
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Lawdy ![]() Group: Members Posts: 19 Joined: 5-December 10 Member No.: 14,484 ![]() |
I mean, I have personally attached and detached bayonets from many weapons, fired them all with and without bayonets, and reloaded the above. The presence or absence of a bayonet truly makes no difference in anything. From a gameplay perspective, adding an animation like that would seem trivial, but, it would cause the following ramifications: We'd need some sort of melee attack for when there was no bayonet We'd need to code in how that melee attack would work We'd need to implement it for all other weapons that could do a similar attack We'd need to balance all of the above Perhaps the muskets can become slightly more accurate when not attached with a bayonet. You could still have the thrust but have it do alot less damage, it still hurts being thrust with a musket even without a bayonet. Or you could have it like the rifles, no melee attack on the weapon, then you could have a separate weapon which is your musket in the club position and it could work as the swords or tomahawks. This post has been edited by Black Watch: Feb 20 2011, 11:53 AM |
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#8
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![]() Towne Crier ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 447 Joined: 7-January 07 From: USA Member No.: 5,548 ![]() |
You could just add a rifle bunting attack that has lesser damage, lower attack range and has a chance to push back or even disorient if you hit in the head. This is assuming animations/coding are added, of course, but would be pretty cool.
-------------------- Openly admitting to being a "troll" and I hate children. Just saying!
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#9
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![]() Cat Herder in Chief ![]() Group: BG Dev. Team Posts: 1,712 Joined: 29-October 03 From: The land of plain speaking Member No.: 2,023 ![]() |
Unfortunately, we simply do not have the resources to explore this option at the moment.
-------------------- "There will be no more naked sunbathing." An actual rule for the base I was on, in the middle of Afghanistan.
"Forlorn basically said everything right." Codename:V |
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#10
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![]() Sergeant ![]() ![]() ![]() Group: Members Posts: 70 Joined: 29-January 11 Member No.: 14,718 ![]() |
pls not.thx
-------------------- we're all made of bubbles: finnish women look like men
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#11
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Private ![]() Group: Members Posts: 15 Joined: 18-January 11 Member No.: 14,699 ![]() |
I've always thought both the marching and detachable beyo's were a great idea. You could steal the animation from DoD original for the M1. These resources you need are they more in the area of team members or money?
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#12
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Lieutennant ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 144 Joined: 19-June 09 Member No.: 13,350 ![]() |
You should also have fists and only knocks people out for a few seconds rather than killing them.
Maybe like 15 seconds. -------------------- |
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#13
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aaaaaa | TRR scream team ![]() Group: Retired Team Members Posts: 5,281 Joined: 9-October 04 Member No.: 3,115 ![]() |
Someone who adds an animation for our weapon models for the attack. That is probably the thing that we would need the most.
-------------------- The Elders have foreseen victory this day!
Member of the TRR scream team. |
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#14
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![]() Bugger you. ![]() Group: Retired Team Members Posts: 284 Joined: 20-April 11 From: Argentina Member No.: 14,790 ![]() |
its not that hard... i think.
a) without bayonet melee: punch to the face like in DOD:S, dealing 40 damage for face punch, 20-30 chest, 5 arms/legs, 15-25 stomach and 1000000 crotch. b) rifles WITH bayonet attached loose accuracy c) for a march, we replace the normal walking anim (walk with shift) with herlev's anims d) fix bayonet anim could be a part of the reload anim, in which the soldier takes and puts the ramrod in the muzzle e) i was thinking in an actual "make ready". after u reloaded, the soldier did not cock the gun, instead, you have to press left mouse to cock it. f) the lights are already weak. make that they always have bayonet, but reduce the damage of it. g) the only time in which you can abort reload is between putting powder in the primer and taking the ram rod. h) after aborting a reload, the guy has to clean the primer, making the reload take 1 extra second i) do the same when you get underwater j) make a command that makes the officer run at the = speed as normal infantry, so we add realism to LBs (like a console command, for example: mp_off_fwd_speed x (x stands for the speed of the line infantry)) i would really like to help but i dont know anything but animations or coding. however, by 2017, you'll definately have my help. i promiss. -------------------- ![]() |
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#15
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![]() why? ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 214 Joined: 3-September 10 From: Ireland Member No.: 14,246 ![]() |
Unfortunately, we simply do not have the resources to explore this option at the moment. I know 2 animaters 1 is probably too busy but hes good the other 1 is always looking for work don't know how good he is they're all apart of the brothers war team i can direct them to this thread if you want -------------------- {22nd}Gen.Killeruk: i like 69th
{22nd}Gen.Killeruk: i just dont like port,irish and metal |
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#16
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![]() Original BG First Release Player ![]() Group: Admin Posts: 2,777 Joined: 24-September 02 From: The 13 Colonies Member No.: 124 ![]() |
Unfortunately, we simply do not have the resources to explore this option at the moment. I know 2 animaters 1 is probably too busy but hes good the other 1 is always looking for work don't know how good he is they're all apart of the brothers war team i can direct them to this thread if you want Feel free to bring them to this board or into contact with the dev team. We are always looking for help. -------------------- ![]() |
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#17
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![]() real motherfuckin G ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 224 Joined: 20-June 04 From: Compton, CA Member No.: 2,639 ![]() |
shouldered forelocks :=)
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Lo-Fi Version | Time is now: 21st April 2018 - 11:22 AM |