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> [rel] Ctf_dontplaythismap_b1
travis
post Sep 20 2010, 11:27 PM
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ctf_dontplaythismap_b1

http://mapmonger.com/battlegrounds/ctf_don...ythismap_b1.rar

















don't play this map
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map


intended for fish only


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Quite Churlishly
post Sep 21 2010, 12:55 AM
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omg a legit ctf map *adding to server*


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travis
post Sep 21 2010, 01:22 AM
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QUOTE (travis @ Sep 21 2010, 09:27 AM) *
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map
don't play this map


intended for fish only




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Ad-Man
post Sep 21 2010, 01:34 AM
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What a coincidence its my goldfish's 21st tomorrow!


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travis
post Sep 21 2010, 02:00 AM
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happy birthday ur goldfish.

now... i gotta conceptualize a new map that no one will play.. bai


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travis
post Sep 21 2010, 02:26 AM
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noticed a fair few lighting errors just now... sloppy work on my part but I wont roll out a new version just to fix those as theyre not detrimental to gameplay... if I have to fix something major ill fix that at the same time and then b2


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hairypotter
post Sep 21 2010, 03:06 AM
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Neat map.

http://www.youtube.com/watch?v=sVYx0OgWdbE


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fa⋅ce⋅tious  [fuh-see-shuhs] –adjective
1. not meant to be taken seriously or literally: a facetious remark.
2. amusing; humorous.
3. lacking serious intent; concerned with something nonessential, amusing, or frivolous: a BG2 developer.


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travis
post Sep 21 2010, 03:52 AM
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Added to at least two servers and I got to play it in a good sized game on the AP server... very happy with that and thanks again for adding it - feels good to make something that people are actually going to play.


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klifsnider
post Sep 21 2010, 06:37 PM
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This map should definately be in the next release. I'm gonna talk to some server owners and see if I can get them to add it.


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Nathan Hale
post Sep 21 2010, 08:17 PM
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I would be in favor of adding this to the next release, but on the condition it get a real name.


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travis
post Sep 21 2010, 08:23 PM
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real name and fix for lighting errors and also thanks to tjoppen in next release there is an entity added trigger_hurt_team which will allow for spawn protection.


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Nathan Hale
post Sep 22 2010, 03:46 AM
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ctf_fortress?


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Quite Churlishly
post Sep 22 2010, 05:01 AM
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ctf_casa


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Jackson
post Sep 22 2010, 05:43 PM
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ctf_anachronism


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travis
post Sep 22 2010, 07:29 PM
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keep the names comin imotbh... if I like something i'll make it so.


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Ad-Man
post Sep 22 2010, 08:23 PM
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bg_camelot


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QUOTE (Copywright (wallhacker/bad modeler))
BGu had a chance of coming back but Roob failed sad really
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travis
post Sep 22 2010, 10:18 PM
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bg_supersymmetricalsupercastletypefortresstypecapturetheflagmap ?


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Steve
post Sep 23 2010, 12:25 AM
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ctf_lordsandladies


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travis
post Sep 23 2010, 12:32 AM
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ctf_veryproudofhowsexythebridgelooksfromtheside ?


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travis
post Sep 23 2010, 04:09 AM
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hardly anyone gets in the water and hardly anyone uses the lower level sides, not sure why this is but I know i chucked the trees in to stop people camping on the top at the sides and doing nothing constructive at all. Might think about changing some stuff up


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gRanTeLbArT
post Sep 23 2010, 05:36 PM
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Maybe add something less prone to camp than a ladder at those sides. If that's what you meant where few people go for. A small stairway maybe or a ramp, you could have the area at the outermost sides to be slightly lowered to not have to make a huge stairway or ramp.

Is it HL2 ladders or CS/DOD ladders? Sticky hl2 ladders arent popular with bg2 players I think.


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travis
post Sep 23 2010, 08:40 PM
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its retarded hl2 useable ladders -_- couldnt get brush based ladders to work with the CS:S FGD added for some reason... It came up in the entity list it just wouldnt work ingame when compiled. I like there being ladders down those sides as it forces the action more into the middle where the flags are. I may yet add entryways on the lower levels that connect to the interior of the upper floor, that will allow players to exit downstairs which will give the sides more use, I may yet raise the sides slightly so as to give them more of a terrible position to affect fire over the whole downstairs and bridge.

nfiz.


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klifsnider
post Sep 23 2010, 08:53 PM
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ctf_gin


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Forlorn_Hope
post Sep 24 2010, 01:25 AM
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ctf_neuschwanstein

sexeh map, btw


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travis
post Sep 24 2010, 07:17 AM
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I think I'll name it after something from pink floyd the wall. One of the greatest experiences I've ever had was watching the wall for the first time tripping mushrooms. Otherwise I'll name it something good that someone else suggests, nothing has really rung true for me just yet though.


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