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Draco
Posted on: Aug 28 2007, 07:38 PM


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QUOTE(AngryTaxPayer @ Aug 25 2007, 09:28 AM) [snapback]30109[/snapback]**********************************************************************************To the Original Mapper:_______________...
  Forum: Mapping · Post Preview: #30138 · Replies: 6 · Views: 4,728

Draco
Posted on: Aug 18 2007, 06:08 AM


They've taken my poopsmith!
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lol, i did the bg2 version back when all we had was a box with some flags in it (bg_hill) :P just took out 3/4 of the brushwork and put in the big displacement, didn't take 2 weeks :PIt was in the...
  Forum: Mapping · Post Preview: #30062 · Replies: 23 · Views: 10,900

Draco
Posted on: Aug 11 2007, 07:47 PM


They've taken my poopsmith!
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QUOTE(Forlorn_Hope @ Aug 12 2007, 04:18 AM) [snapback]29987[/snapback]Well, you can still play BG1 ;)Oh, I intend to :PSome time you'll have to play with us in the new AUSBG 2.0 SERVER {B...
  Forum: Feedback/Suggestions · Post Preview: #29988 · Replies: 15 · Views: 3,560

Draco
Posted on: Aug 11 2007, 04:26 PM


They've taken my poopsmith!
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Meh, don't be suprised if I'm not happy about realism and slowing the game down. You all know how I felt about that. Hell, reread the morale system idea.I just feel the game has gone in a dire...
  Forum: Feedback/Suggestions · Post Preview: #29985 · Replies: 15 · Views: 3,560

Draco
Posted on: Aug 10 2007, 10:17 PM


They've taken my poopsmith!
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Yep, here i am on the opposite side of the fence at once. I'm posting in the suggestion board. Didn't think I'd ever have to do this :(Having played bg1 final, then an hour later playing b...
  Forum: Feedback/Suggestions · Post Preview: #29972 · Replies: 15 · Views: 3,560

Draco
Posted on: May 20 2006, 06:22 AM


They've taken my poopsmith!
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If you play mount and blade or oblivion, you will see how slow combat must be to balance such things. In this game, slower combat would mean a slowdown across everything. Players would have to move sl...
  Forum: Feedback/Suggestions · Post Preview: #20822 · Replies: 26 · Views: 9,747

Draco
Posted on: May 19 2006, 07:55 AM


They've taken my poopsmith!
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give this man a medal!...
  Forum: Mapping · Post Preview: #20774 · Replies: 19 · Views: 4,262

Draco
Posted on: May 19 2006, 07:50 AM


They've taken my poopsmith!
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lol, don't be lazy, find it yourself :/CODE//BG2 - Tjoppen - just make this global so we can reset itfloat nextwinsong = 0;    //to prevent win spamming sound issues..void CFla...
  Forum: News & Announcements · Post Preview: #20773 · Replies: 72 · Views: 51,591

Draco
Posted on: May 15 2006, 10:58 PM


They've taken my poopsmith!
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QUOTE(Cyris @ May 16 2006, 07:44 AM)Btw how come the sprites dont appear on the cg/dirt-grass-blend when on displacements?[snapback]20548[/snapback]You need to set up the detail in the vmt, it...
  Forum: Mapping · Post Preview: #20554 · Replies: 64 · Views: 19,217

Draco
Posted on: May 15 2006, 10:55 PM


They've taken my poopsmith!
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QUOTE(Draco @ May 15 2006, 08:27 AM)Untill then, there's always kingsmountain(thanks grantel)SNIP! sorry grantel!this may be an old version :/[snapback]20515[/snapback]Fixed ...
  Forum: News & Announcements · Post Preview: #20553 · Replies: 72 · Views: 51,591

Draco
Posted on: May 14 2006, 10:27 PM


They've taken my poopsmith!
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It is for the mapper to decide whether they want their map to use this mode(lol, i've been calling it team deathmatch, i was wondering where the fuck this lms stuff came from ). As grantel said, c...
  Forum: News & Announcements · Post Preview: #20515 · Replies: 72 · Views: 51,591

Draco
Posted on: May 13 2006, 10:11 AM


They've taken my poopsmith!
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Yes, hit the wanker with your ban hammer Having said that, please don't post about people's behaviour on the forums. There is a specific thread for this if you feel you must get this guy black...
  Forum: News, Feedback and Support · Post Preview: #20466 · Replies: 14 · Views: 3,335

Draco
Posted on: May 13 2006, 10:05 AM


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for others who read this, the event 'name' is the big number, 6001 in this case, the other numbers are arguments. I don't know specifics, read the vdc wiki for more info....
  Forum: Modeling, Skinning & Sound · Post Preview: #20464 · Replies: 21 · Views: 8,735

Draco
Posted on: May 13 2006, 10:03 AM


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QUOTE(tomdon @ May 13 2006, 03:43 AM)Better off using shaders, hidden uses somthing like this on there model. You can also make the models more transprent with coding.[snapback]20444[/snapback]th...
  Forum: Modeling, Skinning & Sound · Post Preview: #20463 · Replies: 6 · Views: 2,890

Draco
Posted on: May 13 2006, 09:58 AM


They've taken my poopsmith!
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QUOTE(Phase @ May 13 2006, 02:16 PM)Release the code so it will be easier for me to alter the gametypes.txt file for mani mod [snapback]20458[/snapback]What are you talking about? The code has be...
  Forum: News & Announcements · Post Preview: #20462 · Replies: 72 · Views: 51,591

Draco
Posted on: May 12 2006, 12:27 AM


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i'd like to apologise on behalf of the team for these crashes, every time valve update it's engine there are problems in the ageing sdk we have to fix. sometimes it's code, sometimes its s...
  Forum: Bug Reports · Post Preview: #20417 · Replies: 5 · Views: 4,398

Draco
Posted on: May 12 2006, 12:19 AM


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the compilers dont make directories for you.also, the casing stuff, that's an event. look at the qc files of other guns, there should be an event for it in the activities for fire...
  Forum: Modeling, Skinning & Sound · Post Preview: #20416 · Replies: 21 · Views: 8,735

Draco
Posted on: May 12 2006, 12:16 AM


They've taken my poopsmith!
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woah, what's wrong with your hud mate? looks like you are using the new materials and the old dlls :/...
  Forum: Mapping · Post Preview: #20415 · Replies: 12 · Views: 1,977

Draco
Posted on: May 10 2006, 11:09 PM


They've taken my poopsmith!
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have you set the origin properly?...
  Forum: Modeling, Skinning & Sound · Post Preview: #20369 · Replies: 21 · Views: 8,735

Draco
Posted on: Apr 27 2006, 10:50 PM


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QUOTE(Quintes @ Apr 28 2006, 12:35 AM)i was just wondering guys... im not saying that i like you guys to have a deadline.. .. just.. simply.. wondering ^^[snapback]19872[/snapback]No, we have ...
  Forum: Mapping · Post Preview: #19890 · Replies: 13 · Views: 3,352

Draco
Posted on: Apr 27 2006, 12:11 PM


They've taken my poopsmith!
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Group: Members
Posts: 1,422
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Member No.: 3,242


QUOTE(MassacrMan @ Apr 26 2006, 06:04 AM)The map was in the .15 beta test wasn't it, i remember it being pretty fun.[snapback]19814[/snapback]yeah then he tried to "fix it" and must o...
  Forum: Mapping · Post Preview: #19864 · Replies: 26 · Views: 7,669

Draco
Posted on: Apr 27 2006, 12:06 PM


They've taken my poopsmith!
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QUOTE(Predator @ Apr 27 2006, 03:34 AM)It would be out right now, but we ran into a crash bug that needs some code fixin.[snapback]19842[/snapback]what bugs that?...
  Forum: Mapping · Post Preview: #19862 · Replies: 13 · Views: 3,352

Draco
Posted on: Apr 25 2006, 01:48 AM


They've taken my poopsmith!
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nah...
  Forum: Code Contibutions · Post Preview: #19793 · Replies: 11 · Views: 7,648

Draco
Posted on: Apr 24 2006, 04:21 PM


They've taken my poopsmith!
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QUOTE(Last action hero @ Apr 22 2006, 12:28 PM)How do you save the ClientScheme?[snapback]19709[/snapback]remember that everything the game doesn't ever EVER need to edit at run time is locat...
  Forum: Code Contibutions · Post Preview: #19782 · Replies: 11 · Views: 7,648

Draco
Posted on: Apr 23 2006, 02:38 PM


They've taken my poopsmith!
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basically it just requires getting a smd exporter for the 3d package you are using, you then compile the SMD's with stdiomdl.exe or whatever its called. You need a QC file to define the model, lik...
  Forum: Modeling, Skinning & Sound · Post Preview: #19754 · Replies: 95 · Views: 57,565

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