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> Smoke Effects., Maybe this is not the best place to post this.
Sniper663
post Jul 11 2009, 03:53 PM
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OK These unrealistic smoke effects are going on my nerves here first take a look at these two videos:

http://www.youtube.com/watch?v=z-Dh2jIXI1w This video was made in 1.0 all video credits go to Enfield471

http://www.youtube.com/watch?v=0OVUH7etWnc This video was made in 1.2 all video credits go to Harvest8888

Now tell me from which video the smoke looks more realistic ?




PS The smoke effects from 1.2 are the same as from the 1.5 version of the mod.
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FlaviusTheGod
post Oct 14 2009, 12:33 PM
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the one from 1.2 is the best! :D
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{22nd} Sol
post Oct 14 2009, 08:28 PM
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I think Sniper is right, the way the smoke seems to actually shoot out of the gun as apposed to just appearing say a meter in fron of the soldier looks way cooler init (init = englishism)

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PostalDude
post Oct 15 2009, 03:20 PM
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I think I do remember the realistic smoke but the problem was as far as I know is issues rendering alot of smoke particles so the option for cl_simple_smoke was removed all together and it's just using the simple smoke particles.


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gRanTeLbArT
post Oct 15 2009, 04:31 PM
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We are planning to add tweaks to smoke, I myself in particular already have a lot of ideas there, but haven't voiced them in the team yet.


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Peacekeeper90
post Nov 21 2009, 12:11 PM
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wtf! the 1.0 is almost axactly what i wanted !

for another game i created many different smoke animations. the black one on the left side should be just perfect for this game!




video: http://www.youtube.com/watch?v=RjDP2hhLUgw...feature=related







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Sniper663
post Nov 23 2009, 08:46 AM
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Peacekeeper are those smoke effects from Rising Eagle ?
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Peacekeeper90
post Nov 23 2009, 02:02 PM
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no completly selfmade!


can anyone help me with the particle editor? pm me plz :D

This post has been edited by Peacekeeper90: Nov 26 2009, 07:10 PM
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Sniper663
post Nov 27 2009, 02:36 PM
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Theres a particle editor ? Where can I get it ?
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Peacekeeper90
post Nov 27 2009, 03:35 PM
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add "-tools" to the command line when you start bg2, but i dont know if this is the right way to change the smoke. iam not really able to halde it.
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Sniper663
post Nov 28 2009, 06:10 PM
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Thx.
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Peacekeeper90
post Dec 6 2009, 01:07 PM
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are you able to improve the smoke sniper 663? i asked many modders but nobody knows how to handle it :P
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Nathan Hale
post Dec 6 2009, 07:19 PM
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QUOTE (Peacekeeper90 @ Dec 6 2009, 08:07 AM) *
are you able to improve the smoke sniper 663? i asked many modders but nobody knows how to handle it :P



If you are able to put a smoke mod together, we'd be interested in seeing it. Perhaps we can put it in our next upgrade patch too.


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Sniper663
post Dec 8 2009, 04:45 PM
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Sorry im not actually doing anythig right now, tought you can try asking WW1:Source developers i saw there particle effects are really nice.

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Peacekeeper90
post Dec 8 2009, 09:03 PM
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would be awesome :)
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Sniper663
post Jan 18 2010, 04:49 PM
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Well I was tracking the SVN updates lately and I was happy to see the inprovments. On revision 1811 the smoke is good, but it still needs a little work to be done. The smoke seems to just "appears" out of the barrel, and it doesn't move forward only up. The density of the smoke needs some work too.

Besides that I think that the new SVN updates are good, keep up the good work :P

This post has been edited by Sniper663: Mar 25 2010, 06:17 PM
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Peacekeeper90
post Jan 18 2010, 09:58 PM
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i think the smoke is just spawned - and we cannot solve that "problem" - because we have no value for that!?!!
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Tjoppen
post Jan 19 2010, 12:06 AM
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You actually do. It's cl_smoke_muzzle_speed. The problem is that cl_smoke_speed_dropoff is 999999 as suggested :o
What that does is make cl_smoke_muzzle_speed not have any effect and the smoke not scattering. Could be poked at a bit I guess. Make a suggestion!
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Peacekeeper90
post Jan 19 2010, 11:58 AM
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but with smoke_dropoff XX the smoke flies in the sky ---> much much more "Unrealistic" then this "instant smoke"
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gRanTeLbArT
post Jan 19 2010, 06:11 PM
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Please add all vars to the cvarlist.txt file on svn so it's easier to see what options are available for tweaking smoke


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Peacekeeper90
post Jan 20 2010, 03:25 PM
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play around with the values and you will see that really everything is self explaining ^^
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Really Good Pie
post Feb 9 2010, 09:39 AM
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I don't really like the new smoke effects. It stays in one spot for way to long, and is very hard to see through.


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Peacekeeper90
post Feb 9 2010, 12:16 PM
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lol some people say "uaahh you can just to easily look through and it stays to short!!!" the other one sais it stays to long :P
every particles stays random a time from 1 to 18 sek. so it can happens that it is barely visible 18 sek. but also only 5!
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gRanTeLbArT
post Feb 9 2010, 01:48 PM
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No, I think he's right about it. With default values the smoke starts at full opacity (alpha 255), and then there is the brightness issue without vertexcolour 1.. it's a big problem. If you lower the starting alpha to something like 80 it's already a bit better but still no good.


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Peacekeeper90
post Feb 9 2010, 02:03 PM
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the opacity value should be already 80-120 at the moment Oo i talked with nathan about it some time ago..

edit: it is at 45!!!

This post has been edited by Peacekeeper90: Feb 9 2010, 04:56 PM
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