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> Phys_keepupright, Doesn't work like I had hoped
James Asner
post Dec 3 2011, 08:05 PM
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Phys_keepupright was going to help a lot to keep my artillery pieces upright on the battlefield. However, it turns out the it limits not in rotational degrees but in angular momentum (degrees/sec).

I want to limit the rotation of a physics object by 75 to 85 degrees in all directions (meaning on the x and y axis it'll rotate both to -75 and +75 from the origin with the z axis rotation remaining 360 degrees). Any ideas?


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James Asner
post Dec 6 2011, 06:36 AM
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nothing? Would it be possible/simple to add a new entity in the next update? I could help edit the fgd in anyway I'm able.


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