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The Battle Grounds Forums _ Media, Trailers, Videos _ Concept Art

Posted by: klifsnider Jul 10 2011, 03:44 PM

We could use some nice concept art in the mod.
Anyone is welcome to post drawings or art in this thread. It might end up in-game if it's good enough!

Posted by: Quite Churlishly Jul 10 2011, 03:54 PM


This is a picture of a tree which I drew. Note the shading!

I felt the need to draw a more realistic looking smoke puff.

Officer Pistol

Yay Lime Battuls

Face of a soldier!

Posted by: klifsnider Jul 10 2011, 04:00 PM

I don't know if we're going to add horses at some point, but i've started drawing things that the modeler can use as reference:

Posted by: BIKA Jul 10 2011, 07:31 PM


Coffee for you to get 99hp back when someone shoots you in the chest for 99 damage, which sometimes you die, sometimes you don't.


Field Manuel for the n00bs, obviously.


Lime class for "Linebattles."

Posted by: BIKA Jul 10 2011, 09:18 PM


The code that auto-bans the person with most damage for hacking.


sigge's cat, for when BG2 develops the "Pet" feature. The pets just follow you around and act as a companion, sigge's cat is just an example. Further pets may include plexi's famous cat Pikkis, aswell as other feline friends.


Glasses for the most sexy players to unlock through BG2 achievements.


New blood.

Posted by: Forlorn_Hope Jul 11 2011, 12:58 AM

When my steamID is logged into a server, this is what it's automatically spawned with.


Posted by: irish_thomas Jul 11 2011, 11:19 AM

maps or model concepts?

Posted by: Cpl.Kieth Jul 11 2011, 05:26 PM

Thats probably the best lime i've ever seen

Posted by: santi koach Jul 11 2011, 11:05 PM

this was taken in GMOD:


Posted by: James Asner Jul 11 2011, 11:24 PM

Is there a way to mod the loading screen and show art related to the map that's loading or if it's a custom map to show random art?


Posted by: Steve Jul 12 2011, 10:27 AM

Commissioned concept art for the British basic infantry class.




Posted by: Forlorn_Hope Jul 12 2011, 11:28 AM

On a serious note: Asner, that's pretty good. Is it possible you could throw in a bit about the weapons as well? I'm not sure if we can change the loading screen, if we could, something like that might make for a quick on-the-fly tutorial for newer players, so they understand the different weapons.

Posted by: Black Watch Jul 12 2011, 11:48 AM




Posted by: James Asner Jul 12 2011, 01:59 PM

QUOTE (Forlorn_Hope @ Jul 12 2011, 07:28 AM) *
On a serious note: Asner, that's pretty good. Is it possible you could throw in a bit about the weapons as well? I'm not sure if we can change the loading screen, if we could, something like that might make for a quick on-the-fly tutorial for newer players, so they understand the different weapons.


Do you have anything because I just copied the type from the game? I was thinking of doing this for each class like the enemies in Morrowinds load screens.

Posted by: gRanTeLbArT Jul 12 2011, 06:42 PM

QUOTE (James Asner @ Jul 12 2011, 01:24 AM) *
Is there a way to mod the loading screen and show art related to the map that's loading or if it's a custom map to show random art?


The menu background texture resides in bg2/materials/console as "background01.vtf". HL2 like maps for the menu could be possible, perhaps you better research yourself how that is done, I don't know. Why would you show something relative to the currently running map? I don't think that is possible without some changes, but we also have the scoreboard show something, that system is in fact open to custom mappers.

Posted by: James Asner Jul 12 2011, 06:57 PM

QUOTE (gRanTeLbArT @ Jul 12 2011, 02:42 PM) *
Why would you show something relative to the currently running map?


No, no. Current LOADING map. Load screens.

Posted by: gRanTeLbArT Jul 12 2011, 07:05 PM

I don't know about your computer but I load a map (depending on net however) in about 5-10 seconds.

Posted by: James Asner Jul 12 2011, 08:11 PM

It takes about 15 seconds for me to connect to a server. I think for the effort involved it could be worth it. I just don't know how to do it. Do any other Source MP games have custom loadscreens?

Posted by: gRanTeLbArT Jul 12 2011, 08:36 PM

QUOTE (James Asner @ Jul 12 2011, 10:11 PM) *
It takes about 15 seconds for me to connect to a server. I think for the effort involved it could be worth it. I just don't know how to do it. Do any other Source MP games have custom loadscreens?


I believe AoC does, and they also put sequences of maps into 'campaigns'.

You know, sometimes when I play old games, I want to read that loading screen tidbit, but simply don't get to with this computer. :(
BTW: This is off topic, perhaps post some concept art again

Posted by: klifsnider Jul 12 2011, 08:41 PM

Asner, I had the same idea, but roob said map-specific loading screens weren't possible (he said they don't have access to the code for the loading screen, it's part of the engine. All they can do is add a picture or random set of pictures).
However, I was thinking of having just a random set of pictures showing gameplay tips e.g. "Tip #3: When bayoneting, aiming for the head can get you a 1-hit kill." and stuff like that.

I'm working on this myself, I started this thread after I bought a drawing tablet and drew that horse just for the sake of testing it out ;-).

EDIT2: I really think the art shouldn't be exactly like in-game stuff. People see that enough already. For example when showing player models, use gmod to put them in different stances that you wouldn't see in-game, add some details in photoshop etc.

Posted by: James Asner Jul 12 2011, 10:30 PM

I knew you used a tablet for that horse! That's the first thing I noticed.

Yeh, the concept art is a good idea and I figured randomizing the pictures anyway since I was stealing my ideas from Morrowind and that's how they do it. I used in-game assets because I can't draw worth shit. Why not use art that already exists?

http://upload.wikimedia.org/wikipedia/commons/9/95/Washington_Crossing_the_Delaware_by_Emanuel_Leutze,_MMA-NYC,_1851.jpg

http://cudave93.files.wordpress.com/2010/06/revolutionary-war-012.jpg

Nice. A whole site.
http://shs.westport.k12.ct.us/jwb/HonorsUS/RevArt.htm

Posted by: klifsnider Jul 12 2011, 10:45 PM

I'm not an artist either... The easiest way to give the impression that the art is custom-made would be to load the models in gmod, pose them in more unique stances and take a screenshot. Then trace the outlines of the player model in photoshop and colour it in with matte painting + adding a nice clean background. That's what I was going to do.

I worked out my earlier example about the headstabbing a bit more; it could show a british infantry stabbing a dummy in the head.

Btw, how did you get that background? The sort of parchment look. I think it would fit.

As for the images, I'm not sure if we are allowed to use those. If we get custom-made stuff that looks decent, I would prefer to use that.

Posted by: James Asner Jul 12 2011, 10:56 PM

I stole the parchment from google images and just used blending techniques.

Posted by: Ad-Man Jul 12 2011, 11:11 PM


Posted by: klifsnider Jul 12 2011, 11:16 PM

Wow! Mind-blowing art, roob!

Gecko just sent me some nice reference pictures that gave me more ideas for gameplay tips. If anyone else has suggestions, feel free to post here (gameplay tip + what the pic should look like).

What I have so far:

Gameplay Tips:
#1: Headstabbing;
#2: Don't get caught reloading;
#3: Lead your targets when shooting;
#4: ?

Posted by: Forlorn_Hope Jul 13 2011, 12:09 AM

Relative accuracy rates and melee ranges.

Posted by: James Asner Jul 13 2011, 12:18 AM

-crouching as a rifleman will increase your accuracy.
-With distances comes decreased accuracy. Try ironsights (default key: Q ) to hit that longshot.
-Trouble hitting with roundball? Try shot for close-range combat.
-All classes have there own style of play. Try them out to see what fits you.
-Capture the damn flags, fool! That's how you win.
-Respect other players and listen to the rules of the server. This isn't fucking counterstrike.

I started to troll out at the end there. Oh well.

Posted by: Sejd Jul 13 2011, 01:23 AM

Almost every action drains your stamina.
Low stamina makes you move slower.
Low health means slow stamina recharge.

Posted by: Cpl.Kieth Jul 13 2011, 03:34 AM

QUOTE
Trouble hitting with roundball? Try shot for close-range combat.
please don't encourage pubbers to pb......

Posted by: BIKA Jul 13 2011, 03:43 AM

1. Think Ian is a faggot? rcon sm_ban "STEAM_0:0:11749736" "0" "faggot."
2. Fruit? Lime.
3. God? Tribal.
4. Girl? Reaper.
5. Smell? Commander James.
6. Swenig? Dallan.

Posted by: santi koach Jul 13 2011, 04:01 AM

DID YOU WANT A LOADING SCREEN???

BAM!

Posted by: mpc Jul 13 2011, 05:38 AM

TRR has tons of BG2 art, we even print our own Christmas themed TRR cards:




Posted by: Steve Jul 13 2011, 09:02 AM

In depth gameplay preview, exclusive to forums.bgmod.com (do not redistribute under penalty of law).


Posted by: gRanTeLbArT Jul 13 2011, 10:09 AM

QUOTE (klifsnider @ Jul 13 2011, 01:16 AM) *
Wow! Mind-blowing art, roob!

Gecko just sent me some nice reference pictures that gave me more ideas for gameplay tips. If anyone else has suggestions, feel free to post here (gameplay tip + what the pic should look like).

What I have so far:

Gameplay Tips:
#1: Headstabbing;
#2: Don't get caught reloading;
#3: Lead your targets when shooting;
#4: ?


#4 capture flags by moving close to them with the required amount of players and defending that flag against intruders while the timer runs down etc. etc. You will hear a sound when the flag is captured, it will also be marked in your team's colour in the HUD .....
#5 Use your melee weapons to defend yourself against enemies in close combat. Many muskets have bayonets attached that can be used by clicking the right mouse button. Other classes have melee weapons that they can switch to, such as the tomahawk or the sabre. ... (a lot of people really dont seem to know this at all. You can headstab dozens of these confused people on maps like ambush, all they do is reload, sit and point their firearms at you for a shot...)
#6 Advance together with your team to capture enemy flags and gradually push towards the final flag for a "fullcap". Sitting back and shooting will not help your team to advance. Shot enemies will eventually respawn faster than you could have shot them from such a distance.

QUOTE (Forlorn_Hope @ Jul 13 2011, 02:09 AM) *
Relative accuracy rates and melee ranges.


Yes, that is a cool thing.
We should try putting that information into an overview chart for each melee weapon and another one for each type of gun. (There is no need to show differences between the rifles or muskets)

Posted by: Forlorn_Hope Jul 13 2011, 02:08 PM

MPC: Seriously, I FOUNDED the clan, and I don't even get a Christmas card??? >:(

Posted by: James Asner Jul 13 2011, 02:59 PM

QUOTE (santi koach @ Jul 13 2011, 12:01 AM) *
DID YOU WANT A LOADING SCREEN???

BAM!


Ease up on the filters. Photoshop 5 is long gone.

It's cool to show off linebattling but if you can't actually have that formation in the game then it's sort of a cock-tease, no?

Posted by: BIKA Jul 13 2011, 04:55 PM

QUOTE (gRanTeLbArT @ Jul 13 2011, 11:09 AM) *
We should try putting that information into an overview chart for each melee weapon and another one for each type of gun. (There is no need to show differences between the rifles or muskets)




Like that?

Posted by: gRanTeLbArT Jul 13 2011, 05:16 PM

No, Klifsnider is going to make loading screen backgrounds with some helpful info.
There, we should have an overview of all weapons side by side.

Like so:

Melee ranges of bayonets and other weapons

Long Land Pattern Musket bayonet
============================= 86

Brown Besss
============================ 83

Sabre
=================== dunno


I guess you get the idea.

Posted by: Forlorn_Hope Jul 13 2011, 07:04 PM

Actually, I really like that improved interface by Gecko. Why have I never seen this before...?

Posted by: gecko Jul 13 2011, 07:20 PM

QUOTE (BIKA @ Jul 13 2011, 05:55 PM) *
QUOTE (gRanTeLbArT @ Jul 13 2011, 11:09 AM) *
We should try putting that information into an overview chart for each melee weapon and another one for each type of gun. (There is no need to show differences between the rifles or muskets)




Like that?


Oh hey, its the class selection screen I designed that was never implemented!

Posted by: Forlorn_Hope Jul 13 2011, 09:15 PM

Where was I when this was proposed? It's much cleaner look to what we have now, and much more informative.

Posted by: Nathan Hale Jul 13 2011, 10:29 PM

QUOTE (gecko @ Jul 13 2011, 03:20 PM) *
QUOTE (BIKA @ Jul 13 2011, 05:55 PM) *
QUOTE (gRanTeLbArT @ Jul 13 2011, 11:09 AM) *
We should try putting that information into an overview chart for each melee weapon and another one for each type of gun. (There is no need to show differences between the rifles or muskets)




Like that?


Oh hey, its the class selection screen I designed that was never implemented!


Did you ever complete and commit them to the SVN? The team was looking forward to them but never saw that it was added to SVN or the materials for them left on the forum or somewhere where we could download them and add them. Eventually we stopped hearing from you and worked on other ones because those blue ones never came. They are nice, but I don't recall ever seeing a download/file/something we could implement to start with. If you have them, we ought to use them in the next version, if possible.

Posted by: gecko Jul 13 2011, 10:38 PM

QUOTE (Nathan Hale @ Jul 13 2011, 11:29 PM) *
Did you ever complete and commit them to the SVN? The team was looking forward to them but never saw that it was added to SVN or the materials for them left on the forum or somewhere where we could download them and add them. Eventually we stopped hearing from you and worked on other ones because those blue ones never came. They are nice, but I don't recall ever seeing a download/file/something we could implement to start with. If you have them, we ought to use them in the next version, if possible.


No, I never did commit to SVN. I didn't mean oh hey it was never implemented because I coded it all and you guys never used it, I mean Oh hey it was never implemented becasue I did the work then unfortunatly fell very ill shortly after and never passed the work on. Also, I totaly forgot I had ever done those changes. Whichever, they are lost to the recycle bin long ago.

Posted by: Nathan Hale Jul 13 2011, 10:44 PM

QUOTE (gecko @ Jul 13 2011, 06:38 PM) *
QUOTE (Nathan Hale @ Jul 13 2011, 11:29 PM) *
Did you ever complete and commit them to the SVN? The team was looking forward to them but never saw that it was added to SVN or the materials for them left on the forum or somewhere where we could download them and add them. Eventually we stopped hearing from you and worked on other ones because those blue ones never came. They are nice, but I don't recall ever seeing a download/file/something we could implement to start with. If you have them, we ought to use them in the next version, if possible.


No, I never did commit to SVN. I didn't mean oh hey it was never implemented because I coded it all and you guys never used it, I mean Oh hey it was never implemented becasue I did the work then unfortunatly fell very ill shortly after and never passed the work on. Also, I totaly forgot I had ever done those changes. Whichever, they are lost to the recycle bin long ago.



No worries- I think the concept of them and layout is sound and clean. What we have now is sort of a cumulative system. I do think a move in the direction of those blue ones you did is warranted, even if we end up having to redo the interface. I'm thinking we can use a number of the existing interface components and restructure them into that format. I'm going to check into that as I think it would be a help to people, especially new players. The existing interface is hard to follow for basic information.

Posted by: OctaviusMaximus Jul 14 2011, 03:35 AM

For those new menu things, I think it would actually be a little nicer if overall they had the weapon + stats replace the picture that is shown when you select a musket. Obviously though keeping the weapon and stats there when you hover over the class also. So both placing it at those two places would be convenient if you forgot what gun was the most accurate or something when you do select. That is, if it is not like this already on that.

Posted by: mpc Jul 14 2011, 06:27 AM

QUOTE (Forlorn_Hope @ Jul 13 2011, 04:08 PM) *
MPC: Seriously, I FOUNDED the clan, and I don't even get a Christmas card??? >:(


POST YOUR ADDRESS ON THE FORUMS, and I'll make sure you get one this year :P

Posted by: Koach Mar 11 2012, 02:50 AM

To give you an idea on how will brits look after the patch:

(a little something I made in about an hour)





I can't draw for shit.

Posted by: James Asner Mar 20 2012, 07:35 AM


Posted by: Desertfox Aug 2 2012, 05:28 AM

QUOTE (Koach @ Mar 11 2012, 03:50 AM) *
To give you an idea on how will brits look after the patch:

(a little something I made in about an hour)





I can't draw for shit.


laughing.gif

Posted by: James Asner Aug 2 2012, 07:31 AM

QUOTE (James Asner @ Mar 20 2012, 03:35 AM) *


Yes. I posted this to make sure the new skins aren't a direct or nearly direct version of what Meitso did for the dev team, and not give him credit for it.

Posted by: Koach Aug 2 2012, 12:55 PM

The new skins were made somewhat on top of 47th's. I did have a look at Miehtso' 29th skin, but didn't take anything from them, merely looked at the buttons on the cuffs, but then scrapped them, making fully new ones.

They do look similar, but that's because Miehtso got the laces wrong.

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