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> Bg_quebec
Quite Churlishly
post Mar 8 2010, 06:31 PM
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So I found a spot on bg_quebec where you can climb (without wallwalking/boosting even) up a wall and then effectively get out of intended map zone. Demo included:
http://www.filefront.com/15776471/quebecundermap.dem


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gRanTeLbArT
post Mar 8 2010, 07:38 PM
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I don't know if bg_quebec really goes in this version. I have to look at it but I think it doesn't feel really complete to me.


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Nathan Hale
post Mar 8 2010, 09:02 PM
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I'd like to see Quebec repaired and added to 2.0. It's a fun map with a really unique, nice atmosphere. It has some nice history in the build too. I think if we put some testing in and see what Tax and Agent can do with the map, that we can really make it work well. They've already done a good job on Miningtown and have Plantation in the works. Finishing work on Quebec would make that a really nice 3 map combination.

By the way, everyone should check out the new SVN Plateau map-- it's coming nicely.


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Quite Churlishly
post Mar 9 2010, 12:08 AM
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I went through quebec myself and I kind of liked it. It reminded me slightly of newengland from bg1 only it was generally smaller and darker.

I say it'd be pretty worthy of release if you hammered all the kinks out.


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3DDEATH
post Apr 17 2010, 01:34 AM
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This is a Awesome map and needs to be fixed and put in next release. I downloaded the svn and would like to say NICE and I know my good friend TAX is working hard to bring what we invision one tipsy night together.


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QUOTE (gRanTeLbArT @ Aug 25 2007, 02:47 PM) *
I will tell you what I think, this is horrible. Like all the other remakes of BG1 maps. There is a reason why we do not do that in any form. Do not bother to remake old bg1 maps. BG1 was a totally different game as draco pointed out and the maps are not going to work out on BG2.






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Nathan Hale
post Apr 17 2010, 04:48 AM
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QUOTE (3DDEATH @ Apr 16 2010, 09:34 PM) *
This is a Awesome map and needs to be fixed and put in next release. I downloaded the svn and would like to say NICE and I know my good friend TAX is working hard to bring what we invision one tipsy night together.



Yes, this one is being finished up. I really like this map, it just has a great feel and atmosphere to it. It's a shame Cycophant stopped mapping after Quebec. I really would have liked to see him take a crack at some other historical battles.


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Peacekeeper90
post Apr 17 2010, 03:09 PM
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3ddeath: then you will like this new effect on the map ^^

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klifsnider
post Apr 17 2010, 11:01 PM
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Sorry Nathan, but I dont like the new plateau :/ It was quite a nice skirmish map where you could do a decent match on - but you added new flags and now that seems impossible.
I did like the stone walls though. They look nice.

Btw nice modular texture blend peacekeeper ;)


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gRanTeLbArT
post Apr 17 2010, 11:37 PM
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I think all flags are 1 player caps on plateau. So I don't quite see the problem.. should be able to cap and maybe even easier than the old one


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