![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() Towne Crier ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 447 Joined: 7-January 07 From: USA Member No.: 5,548 ![]() |
So I found a spot on bg_quebec where you can climb (without wallwalking/boosting even) up a wall and then effectively get out of intended map zone. Demo included:
http://www.filefront.com/15776471/quebecundermap.dem -------------------- Openly admitting to being a "troll" and I hate children. Just saying!
|
|
|
![]()
Post
#2
|
|
aaaaaa | TRR scream team ![]() Group: Retired Team Members Posts: 5,281 Joined: 9-October 04 Member No.: 3,115 ![]() |
I don't know if bg_quebec really goes in this version. I have to look at it but I think it doesn't feel really complete to me.
-------------------- The Elders have foreseen victory this day!
Member of the TRR scream team. |
|
|
![]()
Post
#3
|
|
![]() Original BG First Release Player ![]() Group: Admin Posts: 2,778 Joined: 24-September 02 From: The 13 Colonies Member No.: 124 ![]() |
I'd like to see Quebec repaired and added to 2.0. It's a fun map with a really unique, nice atmosphere. It has some nice history in the build too. I think if we put some testing in and see what Tax and Agent can do with the map, that we can really make it work well. They've already done a good job on Miningtown and have Plantation in the works. Finishing work on Quebec would make that a really nice 3 map combination.
By the way, everyone should check out the new SVN Plateau map-- it's coming nicely. -------------------- ![]() |
|
|
![]()
Post
#4
|
|
![]() Towne Crier ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 447 Joined: 7-January 07 From: USA Member No.: 5,548 ![]() |
I went through quebec myself and I kind of liked it. It reminded me slightly of newengland from bg1 only it was generally smaller and darker.
I say it'd be pretty worthy of release if you hammered all the kinks out. -------------------- Openly admitting to being a "troll" and I hate children. Just saying!
|
|
|
![]()
Post
#5
|
|
![]() Major ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 936 Joined: 26-March 04 Member No.: 2,430 ![]() |
This is a Awesome map and needs to be fixed and put in next release. I downloaded the svn and would like to say NICE and I know my good friend TAX is working hard to bring what we invision one tipsy night together.
-------------------- ![]() I will tell you what I think, this is horrible. Like all the other remakes of BG1 maps. There is a reason why we do not do that in any form. Do not bother to remake old bg1 maps. BG1 was a totally different game as draco pointed out and the maps are not going to work out on BG2. Rejoice in thy youth,soon it will be gone |
|
|
![]()
Post
#6
|
|
![]() Original BG First Release Player ![]() Group: Admin Posts: 2,778 Joined: 24-September 02 From: The 13 Colonies Member No.: 124 ![]() |
This is a Awesome map and needs to be fixed and put in next release. I downloaded the svn and would like to say NICE and I know my good friend TAX is working hard to bring what we invision one tipsy night together. Yes, this one is being finished up. I really like this map, it just has a great feel and atmosphere to it. It's a shame Cycophant stopped mapping after Quebec. I really would have liked to see him take a crack at some other historical battles. -------------------- ![]() |
|
|
![]()
Post
#7
|
|
![]() Major ![]() Group: Retired Team Members Posts: 508 Joined: 25-October 09 Member No.: 13,687 ![]() |
3ddeath: then you will like this new effect on the map ^^
![]() |
|
|
![]()
Post
#8
|
|
Major ![]() Group: BG Dev. Team Posts: 537 Joined: 26-October 08 Member No.: 7,408 ![]() |
Sorry Nathan, but I dont like the new plateau :/ It was quite a nice skirmish map where you could do a decent match on - but you added new flags and now that seems impossible.
I did like the stone walls though. They look nice. Btw nice modular texture blend peacekeeper ;) -------------------- Collected awards in BGU matches:
>Most Annoying Playstyle >Lamest Killstealer >Best Spectator ![]() |
|
|
![]()
Post
#9
|
|
aaaaaa | TRR scream team ![]() Group: Retired Team Members Posts: 5,281 Joined: 9-October 04 Member No.: 3,115 ![]() |
I think all flags are 1 player caps on plateau. So I don't quite see the problem.. should be able to cap and maybe even easier than the old one
-------------------- The Elders have foreseen victory this day!
Member of the TRR scream team. |
|
|
![]() ![]() |
Lo-Fi Version | Time is now: 9th December 2019 - 07:40 PM |