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James Asner
post Sep 22 2012, 09:06 AM
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I just finished building this (diffuse, normal, specular) and I don't have a use for it. It's late but if anyone wants it I'll post it later (including the PS file with all the layers).

Texture

You can't see the specular layer because i'm using a poorly placed cubemap. All the diffuse textures come from CG textures.

This post has been edited by James Asner: Feb 20 2015, 03:17 AM


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klifsnider
post Sep 22 2012, 03:01 PM
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Looks very good james, this would be perfect to give maps like ambush a fresh look.
What's the resolution? And why did you need a specular map?

We can definitely use this in the mod if you would like to let us use it.


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Nathan Hale
post Sep 22 2012, 05:24 PM
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Nicely done.


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James Asner
post Sep 22 2012, 07:36 PM
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It's 2048 x 2048 and I needed a specular map for the mica in the rock and the bottom of the texture. It's meant to be far from the player and next to water. It's called coastalrock.

http://s391917436.onlinehome.us/home/coastalrock.zip

This post has been edited by James Asner: Sep 22 2012, 07:49 PM


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Hawke
post Sep 22 2012, 09:51 PM
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Looks nice from that angle, I''ll download it and see what it looks like from the ground up. Also it's rather too large, 2048x2048 is a bit overkill for a single texture.


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James Asner
post Sep 22 2012, 11:20 PM
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QUOTE (Guy Hawkes @ Sep 22 2012, 05:51 PM) *
Also it's rather too large, 2048x2048 is a bit overkill for a single texture.


I don't see why especially considering the Semmel textures.


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Hawke
post Sep 23 2012, 12:17 AM
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Because it's 8 times larger than the typical 512 texture which is used for most maps. While you get alot more detail it increases the map size by a considerable amount. And to be honest, you simply don't need a texture that large. The largest size that would be practical would be 1024x1024.


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James Asner
post Oct 6 2012, 10:55 PM
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I have to add; if you use this texture PLEASE don't compress the normal map. Textures are fine to compress but when you do it to a normal they look like shit. It's even worse for ss_bump mapping. I know that even Valve compressed their normals for HL2 but I beg you, DON'T DO IT. That is all.


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