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The Battle Grounds Forums _ Code Contibutions _ From (dead?!) Irc Channel..

Posted by: Kompaniet.BoNzO Apr 16 2009, 01:39 PM

[15:31] (psychonic) patch against rev 325 to change newly added logging to valve logging standard http://pastebin.com/m221dcb88
[15:40] (psychonic) can also reference this: http://developer.valvesoftware.com/wiki/HL_Log_Standard
[15:40] (psychonic) and this: " there's one i didn't touch because i don't know the exact "correct" format for it, nor would we even use it"

Posted by: hairypotter May 13 2009, 02:09 AM

Should I add a separate trigger for ctf_flags? Or just have both captures use the same trigger?

Posted by: Kompaniet.BoNzO May 13 2009, 05:38 AM

QUOTE (hairypotter @ May 13 2009, 04:09 AM) *
Should I add a separate trigger for ctf_flags? Or just have both captures use the same trigger?


UTIL_LogPrintf( "Team \"%s\" triggered \"flag_capture\"\n", team);

will be enough, since you have what team that trigged flag_capture.

Posted by: hairypotter May 13 2009, 05:51 PM

I wasn't entirely sure if you wanted to have a separate stat for ctf captures though, maybe per-player even. Whatever, it's all good.

Posted by: Kompaniet.BoNzO May 13 2009, 07:22 PM

QUOTE (hairypotter @ May 13 2009, 07:51 PM) *
I wasn't entirely sure if you wanted to have a separate stat for ctf captures though, maybe per-player even. Whatever, it's all good.


well you could add a "player trigged cature_flag" event, if we wanna add extra points for actually play teamplay and capture flags

Posted by: hairypotter Jan 23 2014, 05:46 PM

I posted that shit almost 5 years ago.
bgmod.com is a good archive to remind you of how nerdy you were or how much time you sank into something unproductive.
Man how time flies.

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