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> I Think This Has Been Suggested Before, but...
Desertfox
post Feb 5 2011, 12:03 PM
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In the next update of BG2 wouldn't it be cool to add a bot feature for bg2 servers. They could help keep certain servers active and overall boost BG2 activity I think.

Thoughts/opinions?


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klifsnider
post Feb 5 2011, 02:21 PM
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It's already possible to add bots, however they're not very good.


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gRanTeLbArT
post Feb 5 2011, 03:22 PM
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They do have some pathfinding problems but generally they do run around the map on their own and try to find flags now. I think they manage to fullcap ambush on their own.


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15th Col Hherlev
post Feb 5 2011, 03:25 PM
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I miss the old days where you could add Antlions, that was freaking epic :D


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gRanTeLbArT
post Feb 5 2011, 03:41 PM
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I miss zombies and HL2 grenades. I once threw one perfectly on the head of someone from the other team in the center of a line during trr "practice". I think 4-5 were killed by it.


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LaBelle
post Feb 5 2011, 04:26 PM
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I too miss zombies. How awesome would it be to defend the Alamo from an Antlion or zombie assault with volley fire and cannons?
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Quite Churlishly
post Feb 5 2011, 05:01 PM
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Jackson
post Feb 6 2011, 09:32 AM
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I miss Antlion Guards vs lines and RPG line battles.

I do know why they were taken out, and I respect that, but still..


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Desertfox
post Feb 7 2011, 07:53 AM
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So in future updates bots will slowly be updated to perform better?

I don't know why servers don't add bots if they are empty. Rather play with bots then nobody.


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Im_So_Cool_Retar...
post Feb 7 2011, 07:24 PM
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the bots in BG1 were great, it was like playing vs nP

bots in BG2 would be an issue due to the fact, and I say this without the intention of flaming, they will be better than 90% of the community.

They will force those guys who just sit and shoot to actually start running around and melee, not reload, cap flags...

...Hold on, I love this idea!

(unless one of you clever guys makes it so the bots are more LB orientated)

This post has been edited by Im_So_Cool_Retart: Feb 7 2011, 07:26 PM


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mpc
post Feb 8 2011, 01:43 AM
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I also miss the HL2 aliens/cars/weapons.

On the TRR server we held LB's against Aliens, which was freaking epic! But I guess those days are over with :(

BTW:

Do you guys have an old installer for one of the oldest versions of BG2? So I could try to do something like that again? Would be awesome to test again xD


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gRanTeLbArT
post Feb 8 2011, 12:37 PM
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What of the HL2 stuff can you actually still spawn? I actually thought some things work, just the AI of zombies is completely missing.


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mpc
post Feb 8 2011, 04:32 PM
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From what I have tested, our of the box, you cannot respawn anything without adding the models manually.

For instance I made a deathrun map which has exploding barrels from HL2. They did not explode or do anything until I copied over the model and psycsscscs folders from HL2. So I guess to make aliens work I gotta move over 100 mbs of stuff from HL2.


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LaBelle
post Feb 8 2011, 04:42 PM
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If it means I get to fire volleys with my comrades at a massive wall of zombies, I'm willing to let you do all the work, mpc. *Awesome nod.*
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Ad-Man
post Feb 8 2011, 05:51 PM
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impulse 102 is about the only thing that works AFAIK ;)


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Tjoppen
post Mar 14 2011, 08:39 PM
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The bot code is rather hackish, so I prefer not to touch it much. But, if anyone feels like it, there are a couple of things one could do to make them less retarded:
Stop before firing.
Switch to melee instead of reloading when enemies are nearby.
Don't suicide into groups of enemies - basic boiding behaviour could fix this (simple emergent behaviour).

Of course, the nicest thing would be if they actually used nav meshes to get around the map and had knowledge of the game mechanics. I don't have time to fiddle around with anything like that though.
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LaBelle
post Mar 16 2011, 01:13 AM
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Just make them zombies; low damage to head will kill them, high damage melee attack, highly resistant on body <.< >.>
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Tjoppen
post Mar 16 2011, 10:20 PM
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You forgot melee only :)
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Steve
post Mar 17 2011, 09:15 AM
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How does the default AI navigate a level in HL2?


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LaBelle
post Mar 17 2011, 02:28 PM
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QUOTE (Tjoppen @ Mar 16 2011, 10:20 PM) *
You forgot melee only :)


I meant that! <.<
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gRanTeLbArT
post Mar 17 2011, 07:00 PM
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QUOTE (Steve @ Mar 17 2011, 10:15 AM) *
How does the default AI navigate a level in HL2?


It usually requires level to be built with block LOS (info) blocks to block NPC line of sight - otherwise the AI (and bg2 bots) would try to shoot through solid walls. I think current bots don't have that problem anymore. I don't really know how the AI navigate otherwise and if the AI knows where it can move and which paths are blocked. The bot AI we used to have simply charged at the closest enemy (and on complicated maps often ran against a wall). CS:S has bots that work really well, so something must be implemented there.

In the current version of BG2, the bots use flags for navigation and try to capture flags.


edit:
More links from valve developer wiki:

http://developer.valvesoftware.com/wiki/NPC_Sensing
http://developer.valvesoftware.com/wiki/Talk:NPC_Sensing

Maybe interlopers or some CS:S mapper sites have any input as far as CS:S bots are concerned.


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