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> Afew More Errors, Noticed
3DDEATH
post Feb 26 2006, 03:39 PM
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bg_ambush and bg_ new_england

Solid_vphysics static prop with no vphysics model ! (models/props.foliage/shrub.01.mdl)

bg_koth

default error texture maps/bg_koth/cubemapdefault
Warning: using world two texture blend on a non-displacement surface (nature/blendgrass gravel 001a). Support for this will go away soon
Performance Warning: Markbone 'ValveBiped. B.po1_R.hand'in model 'player/British/heavy_b.mdl being used by bone merge in the .qc!

bg_township

default error texture maps/bg_township/cubemapdefault

solid_vphysics Static prop with no vphysics model! (models/b2_props/bush.mdl)
(models/b2_props/bush_large.mdl)
(models/bg2_props/treeline/treeline.mdl)

Now are these models we need or are they broke, I dont see treeline.mdl,bush_large.mdl or shrub.o1.mdl in package but bush.mdl is there. The warning signs come up in console all the time, is there a fix. Just trying to help guys.

This post has been edited by 3DDEATH: Feb 26 2006, 03:52 PM


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QUOTE (gRanTeLbArT @ Aug 25 2007, 02:47 PM) *
I will tell you what I think, this is horrible. Like all the other remakes of BG1 maps. There is a reason why we do not do that in any form. Do not bother to remake old bg1 maps. BG1 was a totally different game as draco pointed out and the maps are not going to work out on BG2.






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