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> 0.15 - Hud, Fixes, Flag Indicators Etc.
tomdon
post Jan 2 2006, 02:21 AM
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I can see dond and internote running 0.15, and a handful of old 0.14 servers.

Try clicking the refresh all button.
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The President Of...
post Jan 2 2006, 02:42 AM
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I did several times and eventually got one up.

Unfortunately, about 10-20 minutes playing, the game crashed again, this time forcing me to restart my PC.

That's where I tend to cut it. Sorry, I like this version a lot, first time I've seen people forming lines before but far too buggy for me sad.gif
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regis
post Jan 2 2006, 03:59 AM
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this versions nice, but it seems really unstable(??) weneever map changes the server crashes or I crash with the message "has performed an illegal operation and needs to close blah blah"
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Draco
post Jan 2 2006, 09:07 AM
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lol monk, you are never happy wink.gif we give you all the support in the world and you seem to think we kick you in the nuts all the time(you hinted that we dont coordinate with you in another thread, I have alot of PM's from you) I'm glad to see the majority of you are enjoying it, I have seen the changes I made making people happy in person, combined with a shitload of optimisations and tweaks from Tjoppen we have a pretty solid release. All of us will be working hard on 0.16, hopefully it will come quicker than this one did.

Remember that this has always been a community effort! If you want to help I have a thread in the suggestion thread that needs everyones response, balancing the morale system, the next major content update for bg2. Alot of the regulars are giving input already, but I want to make the inclusion of the new feature as smooth as possible.

I for one am happy with this release and it seems the rest of the team is too. See you all on the battleground!(internode server cough cough)
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Monkwarrior
post Jan 2 2006, 12:25 PM
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I am a very unhappy person grin.gif

Let's just say I had a deja-vu about the releasing process, apparently there is always room for improvement.
This is a very good release so far, biggest problem seems to be some instability on the client side with map-changes. The changed damage I might get used to (or not) , either way I will find a way to maintain the gameplay I'm searching for.

Yes we have been pm-ing each other, but I'm afraid it didn't help me at all. Communication on this forum with you guyz is always very good, but most of the time you will not divert from the choosen path. That is your choice and you will never here me complain about it. I will find ways to create / add some extra things; things for which the team has no time or priority for.

Now let me think some more on your morale-topic :wink:

Monk.
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Monkwarrior
post Jan 2 2006, 12:42 PM
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QUOTE(tomdon @ Jan 2 2006, 03:03 AM)
To late...... halflife2.net hl2fallout etc are all running the new pics with there news posts.
[snapback]15383[/snapback]

Not only that, they even said there are improved maps in this release grin.gif
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tomdon
post Jan 2 2006, 12:57 PM
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bah.
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Ginger_Lord
post Jan 2 2006, 01:12 PM
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QUOTE(Tjoppen @ Dec 30 2005, 03:56 PM)
Hm. Seems I forgot to commit my experimental fgd. Just add targetname to both spawns and it should work fine.
[snapback]15307[/snapback]



Seems to work, any chance of releasing the .fgd to make life easier?
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Bert
post Jan 2 2006, 06:08 PM
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Good update so far, nice work.

But I still feel that the dmg of muskets and riffles are a bit too high.
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Draco
post Jan 3 2006, 01:41 AM
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QUOTE(Ginger_Lord @ Jan 2 2006, 11:12 PM)
QUOTE(Tjoppen @ Dec 30 2005, 03:56 PM)
Hm. Seems I forgot to commit my experimental fgd. Just add targetname to both spawns and it should work fine.
[snapback]15307[/snapback]



Seems to work, any chance of releasing the .fgd to make life easier?
[snapback]15430[/snapback]



Ill add it to the vapour online patch(building that right now)
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Bossss
post Jan 3 2006, 02:04 AM
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Downloadstats from flames-clan

Hits | GBytes | File
----------------------------------------
2292 | 172,691793 | bg2-0.15.exe
314 | 35,784892 | bg2-0.15.zip

This post has been edited by Bossss: Jan 3 2006, 02:06 AM
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Draco
post Jan 4 2006, 08:03 AM
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yes alot of servers have reported alot of traffic. May this be a warning to those who wish to mirror us. Only try and add your mirror to the front page if you have a fucking awesome server.

Bossssss, is the flame clan server holding up well? hows your bandwidth limit? Thanks for mirroring smile.gif
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Gater
post Jan 4 2006, 03:49 PM
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Well, americain officers still have red arms...
You should fix that on next release.
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Draco
post Jan 4 2006, 05:08 PM
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we are well aware of that and thats something to fix eventually. now QUIT BUGGING US. thank you, now onto more pressing suggestions and bugs.
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tomdon
post Jan 4 2006, 05:14 PM
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We need to get the moddb/filefront mirrors up. They can easily take the load.
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The President Of...
post Jan 4 2006, 07:00 PM
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I can rarely play a whole map without it crashing sad.gif

I would also suggest removing that knock back effect when shot.

Oh, and that map with the hill and a sort of circular trench around the middle flag. That still suffers from random flying about the map to your death when short. I think it has something to do with the knockback thing.
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gecko
post Jan 4 2006, 07:01 PM
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QUOTE(Draco @ Jan 4 2006, 08:03 AM)
Only try and add your mirror to the front page if you have a fucking awesome server.
[snapback]15552[/snapback]




Check.


Yeah, i've had 100gb of bandwidth taken by this bad boy so far.
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TinEastwood
post Jan 5 2006, 12:27 AM
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Is it only me or do other have some of the same folders in the folder "materials"

In materials I have:
maps
models
props
and props one more time in that models folder

maps and models are out site the "materials" folder allready.

Look like some mix up with "materials" and "model" folder - could may be the reason for some crashes.??

Or has it to be that way ???



My install - update from clean/new 0.15-dev to 0.15 public full

This post has been edited by TinEastwood: Jan 5 2006, 12:35 AM
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Draco
post Jan 5 2006, 04:41 AM
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no, the materials for the models in those folders are in those tongue.gif they are named the same to avoid confusion on where the vmts for the mdls are. i wouldnt want the vmts for props to be in a folder called dickpan, it wouldnt make sense!
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TinEastwood
post Jan 5 2006, 09:48 AM
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So you are saying that the files:

C:\Valve\Steam\SteamApps\SourceMods\bg2\materials\props\cs_office\crates_indoor.vmt (1 kb)
C:\Valve\Steam\SteamApps\SourceMods\bg2\materials\props\cs_office\Crates_indoor.vtf (86 kb)

C:\Valve\Steam\SteamApps\SourceMods\bg2\materials\models\props\cs_office\crates_indoor.vmt (1 kb)
C:\Valve\Steam\SteamApps\SourceMods\bg2\materials\models\props\cs_office\Crates_indoor.vtf (86 kb)

C:\Valve\Steam\SteamApps\SourceMods\bg2\models\props\cs_office\crates_indoor.vmt (1 kb)
C:\Valve\Steam\SteamApps\SourceMods\bg2\models\props\cs_office\Crates_indoor.vtf (86 kb)

are diffent and has to be in 3 places.

This post has been edited by TinEastwood: Jan 5 2006, 09:49 AM
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gRanTeLbArT
post Jan 5 2006, 10:22 AM
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hmm.. Id also think a door only needs one texture and one of these vtf textfile things


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Bossss
post Jan 6 2006, 02:57 AM
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We have not problems with the traffic.
We have 1000 GB traffic per month.

The Stats at the moment 5042 Hits and 372 GB Traffic.
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Draco
post Jan 6 2006, 03:03 AM
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QUOTE(Bossss @ Jan 6 2006, 12:57 PM)
We have not problems with the traffic.
We have 1000 GB traffic per month.

The Stats at the moment 5042 Hits and 372 GB Traffic.
[snapback]15687[/snapback]



cool smile.gif

oh and whoever said 'remove knockback' beleive me, we tried, tjoppen near went mad over it, its a old hl2dm bug that was still in the sdk.
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Tjoppen
post Jan 8 2006, 10:54 PM
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FYI, the torrent has had 500 downloads which means ~45 GiB data transferred..

http://thepiratebay.org/details.php?id=3425832
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PG Tips
post Jan 8 2006, 11:11 PM
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QUOTE(Tjoppen @ Jan 8 2006, 10:54 PM)
FYI, the torrent has had 500 downloads which means ~45 GiB data transferred..

http://thepiratebay.org/details.php?id=3425832
[snapback]15903[/snapback]



3Gb done by me alone grin.gif
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