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> 0.16 - New Voicecomms, Hud, Maps, Models, Modes..., also 0.16b
Tjoppen
post May 9 2006, 08:54 PM
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0.16b released - scroll down

Here's 0.16, although a bit late. As always, please avoid announcing it all over the place until we have a couple of mirrors. Oh, and take some nice screenshots aswell if you like. We could probably use a couple.

A few days ago I noticed May 9th, 2005 was when BG2 0.0.0 was first built. So I decided to release it May 9th, 2006, its "birthday". Huzzah!

As you may have noticed on the forums there's a bug with linux dedicated servers crashing. I tried a whole bunch of stuff to get it fixed, but failing that I figured servers can simply be patched later. Windows dedicated servers will work fine though, which is the majority.
Anyone that's good at debugging in Linux is welcome to help. So far we've narrowed it down to two things: Linux cares about file name cases, and code. Both seem to be valid causes.

For all mappers, PostalDude told me to inform you that now there's a folder in bg2/sound/ambience/ called volleys where you'll find various useful volley sounds for background noise or triggers or whatever.

0.16b released
This is for both clients and servers.
After some discussions we've decided to drop a number of malfunctioning maps for this release. Some had exploits, others various bugs. This means we're a bit short on maps,but hopefully we'll be able to get them fixed soon. Sorry for the inconvenience.
The client crash bug fix mentioned in the changelog is probably that pesky mapchange crash bug we had in 0.15. As always, if any crashes turn up please give me the .mdmp

0.16-0.16b Patch:
http://downloads.inquisitionmod.co.uk/file...-0.16-0.16b.exe
http://www.bgmod.com/hosted/Tjoppen/bg2-0.16-0.16b.exe
http://www.bgmod.com/hosted/Tjoppen/bg2-0.16-0.16b.zip

0.16b full installer:
http://downloads.inquisitionmod.co.uk/file...2/bg2-0.16b.exe
http://www.tomdon.net/downloads/hl2/BG2/bg2-0.16b.exe
http://thepiratebay.org/details.php?id=3483553 (torrent)
http://www.bgmod.com/hosted/Tjoppen/bg2-0.16b.exe

0.16b zip:
http://www.bgmod.com/hosted/Tjoppen/bg2-0.16b.zip

Code:
http://www.bgmod.com/hosted/Tjoppen/bg2-0.16b-src.zip

Changelog:
QUOTE
0.16b - 20060512
fixed bg_fall. walls should respawn fine now
removed bg_freedom. it had too many problems
bg_township and bg_saratoga removed due to exploits
removed bg_abbey_b3 due to the smoke not working
added some safeguards in server code
fixed a client crash bug
toned down flashpan smoke a bit



I'm keeping 0.16 links until we get mirrors.

0.16 installer:
http://downloads.inquisitionmod.co.uk/file...s2/bg2-0.16.exe
http://thepiratebay.org/details.php?id=3481962 - .torrent
http://www.bgmod.com/hosted/Tjoppen/bg2-0.16.exe

0.16 Zip:
http://downloads.inquisitionmod.co.uk/file...s2/bg2-0.16.zip
http://www.bgmod.com/hosted/Tjoppen/bg2-0.16.zip

Code:
soon

Changelog:
CODE

0.16 - 20060509
new american voicecomms added
"last man standing" mode added
mappers can now "hide" flags so that they don't draw in the HUD
flashpan now emits smoke
new HUD
british and american sabres now have correct sleeve colors
hintboxes added, off by default(cl_hintbox)
knockback on melee removed
fixed wallhugging
more realistic simulated bullet flight paths. overshoot is now a factor(aim low at mid-range)
reseparated team/class menus
musket balls now weigh 30g instead of 100kg..
lots of small tweaks and fixes
new player models for most(all?) classes
new skin for charleville
new maps
 bg_saratoga
 bg_abbey_b3
 bg_freedom
 bg_fall
new or updated fire/reload sounds for pistols, charleville and brownbess


This post has been edited by Tjoppen: May 13 2006, 03:40 PM
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Cyris
post May 9 2006, 08:56 PM
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yay finaly. Just one question, if we already downloaded all this from svn can we use that instead of dl it all again?
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Tjoppen
post May 9 2006, 09:13 PM
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SVN version should work fine, as this is built from it. Just update, rename it from bg2-svn to bg2(or copy) and remove all .svn folders so you don't accidentally reupdate non-svn version.
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jackx
post May 9 2006, 09:17 PM
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Sweet. I've just reconciled myself with bg2 in general and .15 in particular, and now I get a shiny .16 release to make it even more worthwhile.
wub.gif


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Tjoppen
post May 9 2006, 09:22 PM
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Torrent added aswell as a note from PostalDude about the new volley sounds.

Oh, and I'm running a dedicated Linux server at home. IP is www.spuno.com:16015 . It uses linux mapcycle so it shouldn't crash.
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tomdon
post May 9 2006, 09:29 PM
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Errrrr, fall 0.16 issue has not been fixed yet.

*edit*

and you forget to mention woodland being added.

This post has been edited by tomdon: May 9 2006, 09:45 PM
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Arturo
post May 9 2006, 11:30 PM
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Awesome... Finally! Will get me back much more into BG2!
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tomdon
post May 9 2006, 11:38 PM
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Fixed version of the installer, and I expect a hot fix for the old installer will be out tommrow. It will fix the current issue with bg_fall where the defences do not respawn at the start of a new round.
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Quintes
post May 10 2006, 11:38 AM
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W00T!!! FINALLY, BEHOLD IT'S GLORY!!

(Aaaah :happy: innocent.gif )
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Bernard
post May 10 2006, 12:24 PM
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Yes !!! I can't wait tonight to play it. I already had the luck to destroy Tjoppen on a server while trying the svn. devil.gif
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Monkwarrior
post May 10 2006, 04:59 PM
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Nice work lads, let's see if we can somehow revive the DonD server.

Monk.

ps "last man standing" mode added => what kind of gamemode is that exactly ?

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tomdon
post May 10 2006, 05:00 PM
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Huzzah!, although bare in mind there is still a minor hot fix to come out today.
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Schatzmeister
post May 10 2006, 05:21 PM
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Grrrm, no servers to play on yet. And you could have replaced castle with the dond-version, which I like more. I spotted some minor mistake on bg_saratoga, too. Ner the windmill you can reach the end of the map by walking trough a rock. Missing clip-block there... And where can I find all these tree models from bg_fall and _woodland?

This post has been edited by Schatzmeister: May 10 2006, 05:26 PM
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tomdon
post May 10 2006, 05:29 PM
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All the trees are compiled in to the maps at the moment. Mainly because it makes my life easier for releasing betas. I plan on releasing them for download on the forums.
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Monkwarrior
post May 10 2006, 05:57 PM
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Get your ass on IRC tomdon so we can discuss 0.16 and servers stuart.gif
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PostalDude
post May 10 2006, 07:17 PM
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QUOTE
Grrrm, no servers to play on yet. And you could have replaced castle with the dond-version, which I like more. I spotted some minor mistake on bg_saratoga, too. Ner the windmill you can reach the end of the map by walking trough a rock. Missing clip-block there... And where can I find all these tree models from bg_fall and _woodland?


Pr3dator knows since we were testing it a few weeks ago. The 3D server made the switch to .16 already.


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Monkwarrior
post May 10 2006, 07:50 PM
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DonD is at 0.16 too, but untill the bugs are fixed it's unplayable.
So we wait patiently :happy:

Monk.
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TinEastwood
post May 10 2006, 10:30 PM
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Thatīs great and a Happy BG2 birthday

Iīll get a mirror up right away on BftC

Mirror is up http://www.battleforthecolonies.net/dload....tegory&cat_id=3

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MassacrMan
post May 11 2006, 09:12 PM
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Man you move slow in that game turning and stuff, should prevent huge stupid bayonet wars. I thought there was a new first person view of the musket too. Oh well new models and sounds.

This post has been edited by MassacrMan: May 11 2006, 09:14 PM
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jackx
post May 12 2006, 04:29 PM
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You turn as fast as ever, i. e. generally as fast as you move the mouse. For some reason sensitivity defaults to .5 now, though ohmy.gif


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there shall be... no peace
no peace!

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gRanTeLbArT
post May 12 2006, 05:19 PM
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and your old config is overwritten D: I wonder why, they could simply put none in the installer couldnt they?


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tomdon
post May 12 2006, 05:45 PM
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Thats tjop's personal mouse setting, I guess he must have a really sensitive mouse or somthing. On my computer, its like your stuck in treacle its so slow.
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Phase
post May 13 2006, 04:16 AM
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Release the code so it will be easier for me to alter the gametypes.txt file for mani mod tongue.gif
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Draco
post May 13 2006, 09:58 AM
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QUOTE(Phase @ May 13 2006, 02:16 PM)
Release the code so it will be easier for me to alter the gametypes.txt file for mani mod tongue.gif
[snapback]20458[/snapback]



What are you talking about? The code has been open (and openly contributed to!) for almost a year. Read up on the third party forums about accessing our SVN repository.
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Tjoppen
post May 13 2006, 10:20 AM
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I'll compress a snapshot of the code anyway, for posterity. If our svn server breaks down that might be useful. Also for compiling and getting old .pdbs for debugging .mdmps.

edit:
Code uploaded.

This post has been edited by Tjoppen: May 13 2006, 10:39 AM
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