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> The Battle Grounds 2 1.1b Released
Tjoppen
post Sep 28 2007, 10:26 AM
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Once again it is time for a new release. The major updates in 1.1b are new voicecomms (not just new recordings, although we have that too), new melee code, a working Linux server (unless something odd happened since testing) and various new maps. See changelog.

As always, we need mirrors and servers. Ah, and some screenshots.

Windows client/server installer (272 MiB)
Moddb mirror
Filefront mirror

Mirror courtesy of Sir Tront-a-Lot - UK based
Mirror courtesy of slash
Mirror courtesy of Tjoppen.

Important note for server administrators
Remove 1.0b before installing 1.1b.
We've fixed the players launching into air bug by removing the .phy model for the bullet. This means that you can't simply install 1.1b over 1.0b. You should delete 1.0b first (keep any extra maps and whatnot) before installing 1.1b. It's also a good idea for the simple reason that a lot of the directory structure has changed which means less disk space used compared to overinstall (duplicate files etc). Of course, you can simply delete the phy model aswell (models/game/bullet.phy IIRC).

Zip - client and server (windows/linux) (355 MiB)
Filefront mirror
Mirror courtesy of Sir Tront-a-Lot - UK based
Mirror courtesy of slash
Mirror courtesy of Tjoppen

Source code (18.6 MiB)
Mirror courtesy of Sir Tront-a-Lot - UK based
Mirror courtesy of Tjoppen

Changelog
CODE
1.1b - 20070928
fixed various bugs
new voicecomms, some old ones replaced for a total of 19
all voicecomms rerecorded
voicecomm sounds are class- and team-specific (infantry and riflemen on each team share comms atm)
battlecry is not in the voicecomm menus (Z and X) but bound alone to C by default
weapons now have proper draw sounds
improved network performance (removed unused vars)
new melee code
increased crouch player hull - crouched players can now be headshot from a distance
readded hl2dm weapons and hl2 npcs to make linux compile work..
fixed bg2 options menu - settings now save to config.cfg
all maps updated or new
new maps:
  bg_foothills
  bg_freemans_farm
  bg_snowlake
  bg_dusk_patrol
  bg_plateau
  bg_pine_lms
  bg_pinebarrens
removed maps:
  bg_new_england
  bg_skirmish_lms
  bg_koth
  bg_snowlake2
added cvars:
  cl_winmusic        - play the win music on round restarts?
  cl_hitverif        - display text saying who you hit and where?
  sv_retracing_melee    - toggles the new melee code (somewhat experimental)
added entities:
  mapfilter_excluder    - used to specify which entities to keep on round restart. see fgd
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Forlorn_Hope
post Sep 28 2007, 11:16 AM
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OK, this one has the bugs fixed from the premature release a week back. So, please, find some mirrors and re-upload. Thanks for all your patience.


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Ztormi
post Sep 28 2007, 03:13 PM
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Woot, why koth and new england are removed?
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SwampRaider
post Sep 28 2007, 03:46 PM
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QUOTE(Forlorn_Hope @ Sep 28 2007, 11:16 AM) *
OK, this one has the bugs fixed from the premature release a week back. So, please, find some mirrors and re-upload. Thanks for all your patience.


wait , so thats why i keep gettinhg "this server uses different class tables" because it isnt officially released?
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Tjoppen
post Sep 28 2007, 06:07 PM
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QUOTE(Ztormi @ Sep 28 2007, 03:13 PM) *
Woot, why koth and new england are removed?

Well, koth has been renamed and severely edited. We therefore counted it as a new map. For new england, I think it's removed. Not sure though.
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3DDEATH
post Sep 28 2007, 09:10 PM
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I noticed you have to go to the default.cfg and change your name there because it reverts back to private, even after u change it in options.


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QUOTE (gRanTeLbArT @ Aug 25 2007, 02:47 PM) *
I will tell you what I think, this is horrible. Like all the other remakes of BG1 maps. There is a reason why we do not do that in any form. Do not bother to remake old bg1 maps. BG1 was a totally different game as draco pointed out and the maps are not going to work out on BG2.






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hairypotter
post Sep 29 2007, 01:04 AM
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I noticed that 1.1b at idle uses more bandwidth than 1.0b, if I'm not moving at all it balances out at like 2.3KBps in net_graph. Compared to 1.3 in 1.0b. Why is that?


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1. not meant to be taken seriously or literally: a facetious remark.
2. amusing; humorous.
3. lacking serious intent; concerned with something nonessential, amusing, or frivolous: a BG2 developer.


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Tjoppen
post Sep 29 2007, 02:23 AM
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Odd. It worked fine when I tested that earlier. I remember because I poked around a lot with config.cfg to make the options menu work (which it eventually did).
Ah. Looking at cfg/valve.rc there's an exec for default.cfg. Crap. Well, the simple solution is to simply remove default.cfg (shouldn't even be there) or edit valve.rc. I'd recommend the former.
I wonder if there's still time to upload a fixed installer. So long as no major mirrors have it yet it should be possible.

edit:
New installer uploaded.
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Tjoppen
post Sep 29 2007, 02:58 AM
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QUOTE(hairypotter @ Sep 29 2007, 01:04 AM) *
I noticed that 1.1b at idle uses more bandwidth than 1.0b, if I'm not moving at all it balances out at like 2.3KBps in net_graph. Compared to 1.3 in 1.0b. Why is that?

Would you care to elaborate?

I just checked. bg_woodland in both versions. It does seem to use slightly more in 1.1b. I'm guessing it has to do with the hl2dm weapons being added back in (for linux compile). I also had another theory, but I seem to have forgotten what it was..
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Karl The Great
post Sep 29 2007, 09:13 AM
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I downloaded the first installer. started it and error sayd it is damaged. redownloaded again same error. Then downloaded ZIP fail and I can't extract it becuse it says it is damaged. Do you have any UN-damaged failes? Please someone help.
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Pope Hannibal
post Sep 29 2007, 02:38 PM
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I had no problems getting this, nor did anyone else who played in GoW vs TRR today afaik.
It's probably because your Estonian ISP sucks hard, maybe try an alternative download manager like DownThemAll and see if it helps.
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Karl The Great
post Sep 30 2007, 12:43 AM
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I have a 15MB internet so stfu. My computer is 2 years old maybe that's the problem
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Tjoppen
post Sep 30 2007, 03:20 AM
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QUOTE(Karl The Great @ Sep 29 2007, 09:13 AM) *
I downloaded the first installer. started it and error sayd it is damaged. redownloaded again same error. Then downloaded ZIP fail and I can't extract it becuse it says it is damaged. Do you have any UN-damaged failes? Please someone help.

Odd. I downloaded and tested from the link just to be sure, and it worked fine for me.
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Karl The Great
post Sep 30 2007, 07:38 AM
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I got it to work! The problem was that Internet explorer is s*it. Downloaded with Mozilla firefox and works fine.

ummm... I can't join any server. It says i have diffrent class tabels. How can I fix that?

This post has been edited by Karl The Great: Sep 30 2007, 11:28 AM
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Monkwarrior
post Sep 30 2007, 01:35 PM
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QUOTE(Karl The Great @ Sep 30 2007, 07:38 AM) *
ummm... I can't join any server. It says i have diffrent class tabels. How can I fix that?

The server might run the older version ......
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Tront
post Oct 1 2007, 05:36 AM
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Mirror coming up just waiting for my DNS to populate then you can start sucking away at the bandwidth


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Goatblower
post Oct 1 2007, 07:08 AM
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Monk you still around??..... get yer arse into 1.1b wink.gif
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gRanTeLbArT
post Oct 1 2007, 07:25 AM
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Karl got it to work, I saw that bugger on tronts server.


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Karl The Great
post Oct 1 2007, 10:19 AM
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QUOTE(gRanTeLbArT @ Oct 1 2007, 10:25 AM) *
Karl got it to work, I saw that bugger on tronts server.


I was having so much fun that i didin't have time to make a new post rolleyes.gif

But there are kinda few players with 1.1. Today the most people in 1.1 server was 5 people including me. How's the mirror thing coming? Can I help?
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Tront
post Oct 1 2007, 10:47 AM
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Windows client/server installer ~ 272 mb
MIRROR courtesy of Sir Tront-a-Lot - UK based should be pretty fast-ish

Zip - client and server (windows/linux) ~ 355-mb
MIRROR courtesy of Sir Tront-a-Lot - UK based

taz.gz - client and server (windows/linux) ~ 365-mb
MIRROR courtesy of Sir Tront-a-Lot - UK based

Source code ~ 18.6 mb
MIRROR courtesy of Sir Tront-a-Lot - UK based

This post has been edited by Tront: Oct 2 2007, 12:06 AM


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FuraX49
post Oct 1 2007, 12:21 PM
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Linux dedicated server crash, always at same adress :
----------------------------------------------
CRASH: dim sep 30 21:01:47 CEST 2007
Start Line: ./srcds_i686 -game bg2 +map bg_fall -console +exec server_bg2.cfg -debug +maxplayers 24 -port 28015 -pidfile /tmp/bg2.pid
Core was generated by `./srcds_i686 -game bg2 +map bg_fall -console +exec server_bg2.cfg -debug +maxpl'.
Program terminated with signal 11, Segmentation fault.
#0 0x419fbb9e in ?? ()
#0 0x419fbb9e in ?? ()
End of Source crash report
----------------------------------------------

Dump file at http://gromov.free.fr/DownLoads/bg2/

Fedora 9
Linux version 2.4.32-gamepro-hz200 (root@kernel.ovh.net) (gcc version 3.3.5 (Debian 1:3.3.5-13)) #6 Tue Aug 22 14:10:06 CEST 2006
Intel® Pentium® 4 CPU 2.66GHz
1Gb memory


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hairypotter
post Oct 1 2007, 01:31 PM
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QUOTE
CRASH: dim sep 30 21:01:47 CEST 2007
Start Line: ./srcds_i686 -game bg2 +map bg_fall -console +exec server_bg2.cfg -debug +maxplayers 24 -port 28015 -pidfile /tmp/bg2.pid
Core was generated by `./srcds_i686 -game bg2 +map bg_fall -console +exec server_bg2.cfg -debug +maxpl'.
Program terminated with signal 11, Segmentation fault.
#0 0x419fbb9e in ?? ()
#0 0x419fbb9e in ?? ()
End of Source crash report


Heh, I'd been waiting for that.
I knew that the linux compile still had a problem.

This post has been edited by hairypotter: Oct 1 2007, 01:44 PM


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2. amusing; humorous.
3. lacking serious intent; concerned with something nonessential, amusing, or frivolous: a BG2 developer.


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gRanTeLbArT
post Oct 1 2007, 05:52 PM
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Were you using our .so (which now should be inside the .zip) or did you make your own?


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FuraX49
post Oct 2 2007, 02:37 PM
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QUOTE(gRanTeLbArT @ Oct 1 2007, 07:52 PM) *
Were you using our .so (which now should be inside the .zip) or did you make your own?

It was YOUR compilation!


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3DDEATH
post Oct 3 2007, 03:20 PM
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Just played the new snowlake and man nice job. One thing I heard was sounds seem to echo when firing a musket. IS this normal?


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QUOTE (gRanTeLbArT @ Aug 25 2007, 02:47 PM) *
I will tell you what I think, this is horrible. Like all the other remakes of BG1 maps. There is a reason why we do not do that in any form. Do not bother to remake old bg1 maps. BG1 was a totally different game as draco pointed out and the maps are not going to work out on BG2.






Rejoice in thy youth,soon it will be gone
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