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> Version 2.0 Release Announcement
Nathan Hale
post Apr 21 2010, 05:28 AM
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The Battle Grounds 2 Team is pleased to announce the release of Battlegrounds 2 2.0. The game will go public at 12 AM Eastern US Time on 24 April 2010.



2.0 is the biggest change to Battle Grounds 2 since the port over from the Half-Life 1 engine. Not in several years have we had so many new features and so much improvement. The releases once again proves the BG Team has been hard at work. This release is the culmination of severalmonths' work by a number of talented individuals. The game improvements should be apparent from the start. This is an up-to-date, high quality game with a unique faithfulness to history and realism.

The changes are too numerous to list but I will highlight just a few:

Weapons Selection and Ammo Selection:
-Players now can choose their weapons based on historically accurate weapons available to each class. You will get to choose from many of the guns the actual soldiers carried between 1775 and 1783
-New Fowler hunting smoothbore gun and new American Brown Bess muskets for the Americans
-New Brown Bess Carbine and Long Pattern Brown Bess musket for the British
-Added the use of "shot" for Carbine Brown Bess and Fowler: allowing performance and shooting similar to a modern shotgun style weapon
-Improved iron sights by Taxpayer and Nathan Hale

Classes:
-New British Light Infantry class

Animations:
-Third person reload added thanks to Jlea, Taxpayer and Peacekeeper's hard work
-New reload animation for Brown Bess Carbine
-Better balanced reload speeds for some long-range weapons
-improved first person animations by Taxpayer and Peacekeeper
-Greatly improved walking and other animations by Peacekeeper and Taxpayer

Visuals and Improved Historical Accuracy
-High poly world models for all weapons
-A large volume of new, high-quality textures for every player, weapon and many objects and maps
-New high-quality, realistic smoke with adjustable smoke settings to suit your preferences and computer performance
-Better effects: including new muzzle flash and flash alignments
-New and greatly improved interface with graphics and historical information
-Fully new player skins and random skin generation for many classes, including Indians and Frontiersmen
-New, improved faces for virtually all characters, including vast improvement to Continental Soldiers by Peacekeeper, Tax and JayArc
-New custom scoreboards unique to each map, with images related to the particular map being played
-Phong shader improvements by Peacekeeper

Maps and Map Resources:
-Assault fortress map, with cannon, exploding powder keg storage areas and fortress fighting by JakeParlay
-Miningtown, a combined effort of Taxpayer and Agent
-Battle of Concord, an historically-based line battle map by Peacekeeper
-Quebec, an historically based capture map originally by Cycophant, with new improvements by Taxpayer
-improved Plateau by Grantelbart
-capture the flag map improvements by Grantelbart

Sound Upgrades:
-new sounds and sound fixes by PostalDude, including completion the difficult task of keeping sounds synchronized to animations

Code Upgrades:
-new damage and stamina settings to promote greater realism by HairyPotter and Tjoppen
-numerous bug fixes found by the team and community, as fixed by Tjoppen and HairyPotter

Thanks also to continued support by Ben and Gecko to keep the BG site and domain running along.

When the release time comes, we will post a short update with mirrors for the download. Please visit our forums, using the link to the left of this webpage.

-Nathan Hale


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CRY ABOUT IT...
post Apr 21 2010, 01:55 PM
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if i have the beta already downloaded i dont need to re download riight?
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Tjoppen
post Apr 21 2010, 02:44 PM
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You'll probably have a couple of problems since it expects to reside in bg2-svn/ rather than bg2/
If I remember correctly you'll at least have to rename resource/bg2-svn_english.txt to resource/bg2_english.txt. Oh, and you have to make sure you have the correct SVN version (probably just run update when released).
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mpc
post Apr 21 2010, 02:54 PM
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Nice work guys!!


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gRanTeLbArT
post Apr 21 2010, 04:01 PM
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QUOTE (Tjoppen @ Apr 21 2010, 04:44 PM) *
You'll probably have a couple of problems since it expects to reside in bg2-svn/ rather than bg2/
If I remember correctly you'll at least have to rename resource/bg2-svn_english.txt to resource/bg2_english.txt. Oh, and you have to make sure you have the correct SVN version (probably just run update when released).


We actually have both bg2-svn_english.txt and bg2_english.txt there. But as Tjop said it is generally not a good idea. You would have to take the same version that we used for installers and you would have a lot of excess stuff that we don't release with the installer. It also takes up a lot of more space because svn backups data of the latest revision in it's .svn hidden folders. Over time the svn caching will double the space it occupies on disk.

If you export the files using tortoise svn to a normal folder and then put it into sourcemods as bg2, you can work around this problem.


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Marcus Van Der S...
post Apr 23 2010, 02:19 PM
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Can't wait for the next release grin.gif


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mpc
post Apr 23 2010, 03:03 PM
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Will you guys be releasing a server patch from BG2 1.5 -> 2.0?

This post has been edited by mpc: Apr 24 2010, 10:23 AM


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hairypotter
post Apr 23 2010, 11:33 PM
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Trying to. we're cutting it pretty close with these uploads being soo late.


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fa⋅ce⋅tious  [fuh-see-shuhs] –adjective
1. not meant to be taken seriously or literally: a facetious remark.
2. amusing; humorous.
3. lacking serious intent; concerned with something nonessential, amusing, or frivolous: a BG2 developer.


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analordd
post Apr 24 2010, 04:29 AM
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hopefully it will improve more than it will destroy.
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Jupa
post Apr 24 2010, 04:34 AM
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Great Job!


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3DDEATH
post Apr 30 2010, 12:13 AM
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http://forums.gamespy.com/action_gaming/b5.../20235302/p1/?0

Hope it works but I posted this on Gamespy


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QUOTE (gRanTeLbArT @ Aug 25 2007, 02:47 PM) *
I will tell you what I think, this is horrible. Like all the other remakes of BG1 maps. There is a reason why we do not do that in any form. Do not bother to remake old bg1 maps. BG1 was a totally different game as draco pointed out and the maps are not going to work out on BG2.






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Nathan Hale
post Apr 30 2010, 01:55 AM
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QUOTE (3DDEATH @ Apr 29 2010, 08:13 PM) *
http://forums.gamespy.com/action_gaming/b5.../20235302/p1/?0

Hope it works but I posted this on Gamespy



Great, thanks for that.


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