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> First Server Patch For Bg2 2.0 Available Now
gRanTeLbArT
post May 8 2010, 12:53 PM
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We are proud to announce that today we are releasing a small server-side only patch for 2.0 addressing some of the issues reported by the community and found by developers and community during intense sessions of 2.0 gameplay. The patch includes the fixed version of bg_assault (see post below) and many other small changes. Only servers owners need to install this patch. Server admins please note a fixed mapcycle.txt using bg_assault_r2 (fixed version) instead of the normal assault is included, be aware of this if you put it on your server. To install, shut down your server, extract the contents of the server patch .zip file and restart your server.

The Game version in the Server Browser is changed to 2.0 SP1 indicating a server has been updated.

Patch URL (Windows Patch): http://www.acc.umu.se/~tjoppen/files/bg2/b...erverpatch1.zip

Detailed Changelog:

QUOTE
2.0 SP1 5/8/2010
Server-only patch:
Fixed baoynets not being able to hit heads during the retrace period.
Fixed fowler having worse accuracy when crouched compared to standing.
Fixed longpattern without bayonet having worse accuracy than normal longpattern.
Reduced pistol constant damage range to 8 yards (from 15).
Roughly halved the number of shots fired when loading buckshot, and increased the total damage by about 10% for both fowler and carbine.
Flattened stamina regeneration curve. The rates are now 11.7 - 23.3 per second based on health instead of 6.3 - 23.3.
Tweaked stamina drains:
- reduced rifle and musket stamina drains to 35 (from 45)
- reduced pistol stamina drain to 25 (from 45)
- fixed jumping stamina drain at 40 (from 30-40)
- reduced ducking stamina drain to 25 (from 30)
Made the bots useful:
- they will attempt to capture nearby flags
- they will attack nearby enemies
- they will only fire their weapon/perform melee attacks if their enemy is close enough
- they won't move away from the flag if close enough, even if an enemy is in sight
- they will only reload if no enemies are in sight or if the current weapon lacks a melee attack
- they will wander randomly if they have no decent target (flag or enemy)
- they can fullcap bg_ambush
Fixed bg_assault crashing when the British successfully defend. Map name changed to bg_assault_r2.


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mpc
post May 8 2010, 01:04 PM
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You already know this, but I need a linux patch please :)


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Quite Churlishly
post May 8 2010, 03:47 PM
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Tried out the bots, they're hilarious.


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mpc
post May 8 2010, 04:08 PM
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Is it possible to release a linux patch before 21 CEUT? (Central European Summer Time)


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Stalker
post May 8 2010, 04:47 PM
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We also need a linux patch asap and i believe the 29th do aswell.
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hairypotter
post May 8 2010, 05:08 PM
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Get out of here, Stalker.


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fa⋅ce⋅tious  [fuh-see-shuhs] –adjective
1. not meant to be taken seriously or literally: a facetious remark.
2. amusing; humorous.
3. lacking serious intent; concerned with something nonessential, amusing, or frivolous: a BG2 developer.


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Stalker
post May 8 2010, 07:50 PM
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Aw that's not very nice :( what have i done?
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BiG BirD
post May 8 2010, 11:04 PM
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SS servers thank you


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hairypotter
post May 8 2010, 11:33 PM
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QUOTE (Stalker @ May 8 2010, 07:50 PM) *
Aw that's not very nice :( what have i done?


http://www.youtube.com/watch?v=VHPltbD-4QA


Anyway.. here's a new linux bin. Taken from the latest SVN repo.
Compiled on a virtual machine.. hope it works..
http://mirror.bgmod.com/bg2/server_i486-SP1.zip


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fa⋅ce⋅tious  [fuh-see-shuhs] –adjective
1. not meant to be taken seriously or literally: a facetious remark.
2. amusing; humorous.
3. lacking serious intent; concerned with something nonessential, amusing, or frivolous: a BG2 developer.


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gRanTeLbArT
post May 9 2010, 09:22 AM
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If anyone can try this Linux binary out and tell us that it works, then we will have yet another official SP1 release announcement for Linux.


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Stalker
post May 9 2010, 01:39 PM
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Works fine on our server :)
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gRanTeLbArT
post May 9 2010, 08:26 PM
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it's also running on TRR server without problems


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gRanTeLbArT
post May 10 2010, 03:59 PM
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The linux server patch including the assault fix is now available on our ModDB profile:

http://www.moddb.com/mods/battle-grounds-2...h-linux-version


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gRanTeLbArT
post May 10 2010, 08:25 PM
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and here:

http://forums.bgmod.com//index.php?showtopic=5506


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JakeParlay
post May 10 2010, 10:42 PM
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nice work boys
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3DDEATH
post May 10 2010, 11:07 PM
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QUOTE (gRanTeLbArT @ May 9 2010, 09:22 AM) *
If anyone can try this Linux binary out and tell us that it works, then we will have yet another official SP1 release announcement for Linux.

Dannys team played bgl match on patch on my EscapeTurkey server.

http://www.escapedturkey.com/

https://escapedturkey.com/forums/viewtopic....f=28&t=6089


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QUOTE (gRanTeLbArT @ Aug 25 2007, 02:47 PM) *
I will tell you what I think, this is horrible. Like all the other remakes of BG1 maps. There is a reason why we do not do that in any form. Do not bother to remake old bg1 maps. BG1 was a totally different game as draco pointed out and the maps are not going to work out on BG2.






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Nathan Hale
post May 11 2010, 01:24 AM
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QUOTE (3DDEATH @ May 10 2010, 07:07 PM) *
QUOTE (gRanTeLbArT @ May 9 2010, 09:22 AM) *
If anyone can try this Linux binary out and tell us that it works, then we will have yet another official SP1 release announcement for Linux.

Dannys team played bgl match on patch on my EscapeTurkey server.

http://www.escapedturkey.com/

https://escapedturkey.com/forums/viewtopic....f=28&t=6089



That server seemed fine to me as well.


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