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#1
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![]() BG's number uno ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 703 Joined: 6-August 08 From: Arabia Member No.: 6,981 ![]() |
yo
As I recently experienced playing public on scrim map really turns out into some fucking camp shit. Like on ambush: british capping middle flag and americans camp at spawn 24/7 without moving even 1 meter. A reason for that could be that bg doesn't have kill stats. Apart from maybe avoiding a bit of that camping crap, it would be a nice new feature What do you guys think about it? -------------------- Vitali Rapflow: frodo
Vitali Rapflow: find the ring Vitali Rapflow: now Vitali Rapflow: go Be Blue ! Dallan disconnected. |
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#2
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Captain ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 347 Joined: 23-April 10 Member No.: 14,047 ![]() |
What do you mean by kill stats exactly? Some bg2 servers have sourcemod plugins that log player stats.
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#3
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Major ![]() Group: BG Dev. Team Posts: 537 Joined: 26-October 08 Member No.: 7,408 ![]() |
Can I still get more damage than you in BGU matches though?
Kisses -------------------- Collected awards in BGU matches:
>Most Annoying Playstyle >Lamest Killstealer >Best Spectator ![]() |
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#4
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aaaaaa | TRR scream team ![]() Group: Retired Team Members Posts: 5,281 Joined: 9-October 04 Member No.: 3,115 ![]() |
No, the camping is because of the people. If bg2 had kill stats (and death stats), it would become a lot worse. Because people would want to have a high K:D ratio and camp for the optimal results. BG2 has no kill and death stats for a reason.
-------------------- The Elders have foreseen victory this day!
Member of the TRR scream team. |
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#5
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![]() BG's number uno ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 703 Joined: 6-August 08 From: Arabia Member No.: 6,981 ![]() |
I don't think so grantel, cuz the 24/7 camp reloaders are always getting pwned by melee
@ Asner: nah I am not speaking of some crappy server stats tool, more like you have it in css. In other words, you get a point for a kill and not the damage @ never was, never will -------------------- Vitali Rapflow: frodo
Vitali Rapflow: find the ring Vitali Rapflow: now Vitali Rapflow: go Be Blue ! Dallan disconnected. |
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#6
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![]() Captain ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 334 Joined: 16-September 06 Member No.: 5,184 ![]() |
Why don't you leave the thinking to other people....
...with an unpolluted brain. -------------------- 7:28 PM - brnc: you are the best
7:28 PM - brnc: im second 1:27 PM - brnc: what the fuck are they talking about? 1:27 PM - we're all made of bubbles: man wtf are they talking about 1:27 PM - we're all made of bubbles: lol 1:27 PM - brnc: HAHA |
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#7
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![]() BG's number uno ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 703 Joined: 6-August 08 From: Arabia Member No.: 6,981 ![]() |
saving the world is my job flitchen
-------------------- Vitali Rapflow: frodo
Vitali Rapflow: find the ring Vitali Rapflow: now Vitali Rapflow: go Be Blue ! Dallan disconnected. |
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#8
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angry aow player ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 694 Joined: 1-December 05 From: jäke Member No.: 4,252 ![]() |
grantel told me that i should post this: he needs some payment for his marvellous maps
-------------------- -[TRR]- Pte. Plexi: http://plexi.wippiespace.com/kuvia/Pikkis.jpg
-[TRR]- Cpt. MPC [Campers] ~NTW: epic :P -[TRR]- Cpt. MPC [Campers] ~NTW: Im using it for my -[TRR]- Cpt. MPC [Campers] ~NTW: desktop -[TRR]- Cpt. MPC [Campers] ~NTW: background |
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#9
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aaaaaa | TRR scream team ![]() Group: Retired Team Members Posts: 5,281 Joined: 9-October 04 Member No.: 3,115 ![]() |
I told plexi to post, not what :(
-------------------- The Elders have foreseen victory this day!
Member of the TRR scream team. |
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#10
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Captain ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 347 Joined: 23-April 10 Member No.: 14,047 ![]() |
Well then, I don't see the problem. Maps are won with captures, not kills. If the Americans don't rush the bend in ambush (trust me it annoys me too) then there isn't anything you can do.
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#11
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aaaaaa | TRR scream team ![]() Group: Retired Team Members Posts: 5,281 Joined: 9-October 04 Member No.: 3,115 ![]() |
You can try joining the american team, but if you're the only person that rushes you'll probably have problems. It's probably a map specific problem with ambush because the last flag is too close to the american spawn so people don't even try to cap it as british (same for the americans when they hold middle). Is there any other maps that this happens on?
-------------------- The Elders have foreseen victory this day!
Member of the TRR scream team. |
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#12
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#1 fanboi ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 244 Joined: 26-October 08 From: Nunavut Member No.: 7,417 ![]() |
add a political officer class, only usable by the player with the most kills or caps
-------------------- I can put a fucking iron triangle in your head from 9ft away with my long land pattern brown bess flintlock musket.
* K *: YA I GIMP SHIT TOo http://www.youtube.com/watch?v=QH2-TGUlwu4 |
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#13
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![]() Da-MiGhTy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,065 Joined: 24-April 04 Member No.: 2,523 ![]() |
Well then, I don't see the problem. Maps are won with captures, not kills. If the Americans don't rush the bend in ambush (trust me it annoys me too) then there isn't anything you can do. your totally wrong http://oi52.tinypic.com/2dv0sk8.jpg erstmal ein tristan weghauen <3 -------------------- YOUR LOVE MAKES ME STRONG. YOUR HATE MAKES ME UNSTOPPABLE.
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#14
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Lieutennant ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 198 Joined: 26-January 11 Member No.: 14,712 ![]() |
Maybe if the map was better, we wouldn't have this problem. Add some cover and make the "canyon" wider.
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#15
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Captain ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 347 Joined: 23-April 10 Member No.: 14,047 ![]() |
Play more bg_road. Never had an issue with camping on that map.
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#16
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Private ![]() Group: Members Posts: 4 Joined: 10-May 11 Member No.: 14,806 ![]() |
No, the original poster has a point. Having a Kill Death style of score system instead of damage would greatly encourage people to get get kills. I would still want to keep the damage notification to know if I did hit them and how much for so I know if I should just charge in there and stab them but if I do kill them at least get a 1 kill - 0 Death type of scoreboard instead. Idk why the damage system is even being used considering it doesn't really mean anything besides that person hit more people. But who cares if you hit someone? It looks much more skillful because even the best player on the team might have 3000 points but in reality is score is more like 30 kills - 50 deaths.
This post has been edited by TheDude: May 10 2011, 01:15 AM |
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#17
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![]() Towne Crier ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 447 Joined: 7-January 07 From: USA Member No.: 5,548 ![]() |
God maybe we should just keep track of scores by totalling everything up. Flag capture +5, kill+1, death -1, every minute the microphone is held -2, and for every 'The elders have forseen victory' +1
-------------------- Openly admitting to being a "troll" and I hate children. Just saying!
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#18
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Private ![]() Group: Members Posts: 4 Joined: 10-May 11 Member No.: 14,806 ![]() |
Now your just being ignorant. It's a good idea, and should be considered I don't understand what you could possibly see wrong with this. It works perfectly for every single other game out there and there is no reason it wouldn't work in this. But, guess what you just brought another great idea. Give points for flag capture as kills just like in Counter Strike. You capture the flag you get 1 or 2 kills counted on your scoreboard.
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#19
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Lieutennant ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 112 Joined: 6-June 09 Member No.: 13,322 ![]() |
bury this topic in the deepest shaft of an abandoned Ukranian coalmine
Doesn't happen much, but I agree with Grantel, players would just worry about their KD and what is the easiest way(for the 90% that isn't pr0) to stay alive and inflict damage? yups; you shoot, hide and reload,... already too much ppl don't give a flying **** about the map objectives, they just go for kills, plz dont make it worse |
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#20
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Lieutennant ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 198 Joined: 26-January 11 Member No.: 14,712 ![]() |
Uhhhhhh, I'm at a loss here on trying to figure out how a K/D ratio has anything to do capping the flags. Maybe you figure people will move around? Maybe you've never played CSS? Or any other FPS? Make the maps geared more towards actual capturing(You know, like maybe if you capture a flag, you get to use the cannons placed on that hill) and less towards constant reloading(they can only come from one way, around that bend? fire volleys.)
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#21
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![]() Captain ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 334 Joined: 16-September 06 Member No.: 5,184 ![]() |
One thing I've learned from online gaming, is that 99% of gamers are mindless sheep.
Agree with the sentiments in this thread - create an incentive for capping flags and more often that not you will witness the majority of these clones rushing straight to it like, as if the prize was a Japanese schoolgirl who could satisfy their primal, geek needs. In the end, there will always be those who camp, whether it be due to tactical ignorance of the map, or just because they value their Native's life as much as their own. It's not just bg_ambush specific, it's gaming specific. Campers camp, it's what they do, but it's also one of the best ways to identify who is good and who is bad. -------------------- 7:28 PM - brnc: you are the best
7:28 PM - brnc: im second 1:27 PM - brnc: what the fuck are they talking about? 1:27 PM - we're all made of bubbles: man wtf are they talking about 1:27 PM - we're all made of bubbles: lol 1:27 PM - brnc: HAHA |
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#22
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![]() BG's number uno ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 703 Joined: 6-August 08 From: Arabia Member No.: 6,981 ![]() |
ur bad
I had a half bottle of Gin in when I wrote this lulz, anyway it's the best idea I have ever heard of in the last 10 years This post has been edited by analord: May 10 2011, 12:42 PM -------------------- Vitali Rapflow: frodo
Vitali Rapflow: find the ring Vitali Rapflow: now Vitali Rapflow: go Be Blue ! Dallan disconnected. |
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#23
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#1 fanboi ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 244 Joined: 26-October 08 From: Nunavut Member No.: 7,417 ![]() |
give less ammo, flag caps give ammo?
-------------------- I can put a fucking iron triangle in your head from 9ft away with my long land pattern brown bess flintlock musket.
* K *: YA I GIMP SHIT TOo http://www.youtube.com/watch?v=QH2-TGUlwu4 |
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#24
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![]() Cat Herder in Chief ![]() Group: BG Dev. Team Posts: 1,712 Joined: 29-October 03 From: The land of plain speaking Member No.: 2,023 ![]() |
It's a novel thought, but not all units are an assault type. For example, the rifle classes optimally operate as support, and should be about 15 - 25m behind the primary assault.
-------------------- "There will be no more naked sunbathing." An actual rule for the base I was on, in the middle of Afghanistan.
"Forlorn basically said everything right." Codename:V |
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#25
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aaaaaa | TRR scream team ![]() Group: Retired Team Members Posts: 5,281 Joined: 9-October 04 Member No.: 3,115 ![]() |
Maybe if the map was better, we wouldn't have this problem. Add some cover and make the "canyon" wider. but doesn't cover invite campers? Just saying. The only thing that would change is that campers would gradually move forward :) Play more bg_road. Never had an issue with camping on that map. Because the team that actually camps on that map gets rolled by the other team. Most of the time, it's the british charging. Now your just being ignorant. It's a good idea, and should be considered I don't understand what you could possibly see wrong with this. It works perfectly for every single other game out there and there is no reason it wouldn't work in this. But, guess what you just brought another great idea. Give points for flag capture as kills just like in Counter Strike. You capture the flag you get 1 or 2 kills counted on your scoreboard. Combining kills and caps to a "score" field makes sense in some ways, and some games handle it like this. It's worth considering, but I'm not sure the score actually changes much about how the game is played by people. -------------------- The Elders have foreseen victory this day!
Member of the TRR scream team. |
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