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#51
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:( ![]() Group: Retired Team Members Posts: 1,150 Joined: 29-July 05 Member No.: 3,649 ![]() |
I can see dond and internote running 0.15, and a handful of old 0.14 servers.
Try clicking the refresh all button. |
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#52
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Private ![]() Group: Members Posts: 9 Joined: 1-January 06 Member No.: 4,315 ![]() |
I did several times and eventually got one up.
Unfortunately, about 10-20 minutes playing, the game crashed again, this time forcing me to restart my PC. That's where I tend to cut it. Sorry, I like this version a lot, first time I've seen people forming lines before but far too buggy for me ![]() |
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#53
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Captain ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 273 Joined: 29-May 05 Member No.: 3,528 ![]() |
this versions nice, but it seems really unstable(??) weneever map changes the server crashes or I crash with the message "has performed an illegal operation and needs to close blah blah"
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#54
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They've taken my poopsmith! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,422 Joined: 18-December 04 Member No.: 3,242 ![]() |
lol monk, you are never happy
![]() Remember that this has always been a community effort! If you want to help I have a thread in the suggestion thread that needs everyones response, balancing the morale system, the next major content update for bg2. Alot of the regulars are giving input already, but I want to make the inclusion of the new feature as smooth as possible. I for one am happy with this release and it seems the rest of the team is too. See you all on the battleground!(internode server cough cough) |
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#55
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Captain ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 400 Joined: 10-September 05 Member No.: 3,974 ![]() |
I am a very unhappy person
![]() Let's just say I had a deja-vu about the releasing process, apparently there is always room for improvement. This is a very good release so far, biggest problem seems to be some instability on the client side with map-changes. The changed damage I might get used to (or not) , either way I will find a way to maintain the gameplay I'm searching for. Yes we have been pm-ing each other, but I'm afraid it didn't help me at all. Communication on this forum with you guyz is always very good, but most of the time you will not divert from the choosen path. That is your choice and you will never here me complain about it. I will find ways to create / add some extra things; things for which the team has no time or priority for. Now let me think some more on your morale-topic :wink: Monk. |
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#56
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Captain ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 400 Joined: 10-September 05 Member No.: 3,974 ![]() |
QUOTE(tomdon @ Jan 2 2006, 03:03 AM) To late...... halflife2.net hl2fallout etc are all running the new pics with there news posts. [snapback]15383[/snapback] Not only that, they even said there are improved maps in this release ![]() |
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#57
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:( ![]() Group: Retired Team Members Posts: 1,150 Joined: 29-July 05 Member No.: 3,649 ![]() |
bah.
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#58
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Chav Hunter ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 132 Joined: 1-August 05 Member No.: 3,667 ![]() |
QUOTE(Tjoppen @ Dec 30 2005, 03:56 PM) Hm. Seems I forgot to commit my experimental fgd. Just add targetname to both spawns and it should work fine. [snapback]15307[/snapback] Seems to work, any chance of releasing the .fgd to make life easier? |
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#59
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Private ![]() Group: Members Posts: 1 Joined: 2-January 06 Member No.: 4,320 ![]() |
Good update so far, nice work.
But I still feel that the dmg of muskets and riffles are a bit too high. |
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#60
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They've taken my poopsmith! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,422 Joined: 18-December 04 Member No.: 3,242 ![]() |
QUOTE(Ginger_Lord @ Jan 2 2006, 11:12 PM) QUOTE(Tjoppen @ Dec 30 2005, 03:56 PM) Hm. Seems I forgot to commit my experimental fgd. Just add targetname to both spawns and it should work fine. [snapback]15307[/snapback] Seems to work, any chance of releasing the .fgd to make life easier? [snapback]15430[/snapback] Ill add it to the vapour online patch(building that right now) |
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#61
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Private ![]() Group: Members Posts: 5 Joined: 30-December 05 Member No.: 4,307 ![]() |
Downloadstats from flames-clan
Hits | GBytes | File ---------------------------------------- 2292 | 172,691793 | bg2-0.15.exe 314 | 35,784892 | bg2-0.15.zip This post has been edited by Bossss: Jan 3 2006, 02:06 AM |
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#62
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They've taken my poopsmith! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,422 Joined: 18-December 04 Member No.: 3,242 ![]() |
yes alot of servers have reported alot of traffic. May this be a warning to those who wish to mirror us. Only try and add your mirror to the front page if you have a fucking awesome server.
Bossssss, is the flame clan server holding up well? hows your bandwidth limit? Thanks for mirroring ![]() |
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#63
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Private ![]() Group: Members Posts: 3 Joined: 23-November 05 Member No.: 4,238 ![]() |
Well, americain officers still have red arms...
You should fix that on next release. |
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#64
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They've taken my poopsmith! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,422 Joined: 18-December 04 Member No.: 3,242 ![]() |
we are well aware of that and thats something to fix eventually. now QUIT BUGGING US. thank you, now onto more pressing suggestions and bugs.
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#65
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:( ![]() Group: Retired Team Members Posts: 1,150 Joined: 29-July 05 Member No.: 3,649 ![]() |
We need to get the moddb/filefront mirrors up. They can easily take the load.
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#66
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Private ![]() Group: Members Posts: 9 Joined: 1-January 06 Member No.: 4,315 ![]() |
I can rarely play a whole map without it crashing
![]() I would also suggest removing that knock back effect when shot. Oh, and that map with the hill and a sort of circular trench around the middle flag. That still suffers from random flying about the map to your death when short. I think it has something to do with the knockback thing. |
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#67
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King Gecko of 1.0F Dev ![]() Group: Admin Posts: 625 Joined: 20-April 04 Member No.: 2,511 ![]() |
QUOTE(Draco @ Jan 4 2006, 08:03 AM) Only try and add your mirror to the front page if you have a fucking awesome server. [snapback]15552[/snapback] Check. Yeah, i've had 100gb of bandwidth taken by this bad boy so far. |
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#68
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BftC management ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 141 Joined: 23-July 03 Member No.: 1,598 ![]() |
Is it only me or do other have some of the same folders in the folder "materials"
In materials I have: maps models props and props one more time in that models folder maps and models are out site the "materials" folder allready. Look like some mix up with "materials" and "model" folder - could may be the reason for some crashes.?? Or has it to be that way ??? My install - update from clean/new 0.15-dev to 0.15 public full This post has been edited by TinEastwood: Jan 5 2006, 12:35 AM |
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#69
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They've taken my poopsmith! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,422 Joined: 18-December 04 Member No.: 3,242 ![]() |
no, the materials for the models in those folders are in those
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#70
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BftC management ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 141 Joined: 23-July 03 Member No.: 1,598 ![]() |
So you are saying that the files:
C:\Valve\Steam\SteamApps\SourceMods\bg2\materials\props\cs_office\crates_indoor.vmt (1 kb) C:\Valve\Steam\SteamApps\SourceMods\bg2\materials\props\cs_office\Crates_indoor.vtf (86 kb) C:\Valve\Steam\SteamApps\SourceMods\bg2\materials\models\props\cs_office\crates_indoor.vmt (1 kb) C:\Valve\Steam\SteamApps\SourceMods\bg2\materials\models\props\cs_office\Crates_indoor.vtf (86 kb) C:\Valve\Steam\SteamApps\SourceMods\bg2\models\props\cs_office\crates_indoor.vmt (1 kb) C:\Valve\Steam\SteamApps\SourceMods\bg2\models\props\cs_office\Crates_indoor.vtf (86 kb) are diffent and has to be in 3 places. This post has been edited by TinEastwood: Jan 5 2006, 09:49 AM |
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#71
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aaaaaa | TRR scream team ![]() Group: Retired Team Members Posts: 5,281 Joined: 9-October 04 Member No.: 3,115 ![]() |
hmm.. Id also think a door only needs one texture and one of these vtf textfile things
-------------------- The Elders have foreseen victory this day!
Member of the TRR scream team. |
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#72
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Private ![]() Group: Members Posts: 5 Joined: 30-December 05 Member No.: 4,307 ![]() |
We have not problems with the traffic.
We have 1000 GB traffic per month. The Stats at the moment 5042 Hits and 372 GB Traffic. |
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#73
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They've taken my poopsmith! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1,422 Joined: 18-December 04 Member No.: 3,242 ![]() |
QUOTE(Bossss @ Jan 6 2006, 12:57 PM) We have not problems with the traffic. We have 1000 GB traffic per month. The Stats at the moment 5042 Hits and 372 GB Traffic. [snapback]15687[/snapback] cool ![]() oh and whoever said 'remove knockback' beleive me, we tried, tjoppen near went mad over it, its a old hl2dm bug that was still in the sdk. |
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#74
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Major ![]() Group: Team Leader Posts: 994 Joined: 11-May 03 Member No.: 1,207 ![]() |
FYI, the torrent has had 500 downloads which means ~45 GiB data transferred..
http://thepiratebay.org/details.php?id=3425832 |
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#75
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Lieutennant ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 185 Joined: 1-May 05 Member No.: 3,465 ![]() |
QUOTE(Tjoppen @ Jan 8 2006, 10:54 PM) FYI, the torrent has had 500 downloads which means ~45 GiB data transferred.. http://thepiratebay.org/details.php?id=3425832 [snapback]15903[/snapback] 3Gb done by me alone ![]() |
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Lo-Fi Version | Time is now: 8th December 2019 - 09:30 AM |