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> The Following Maps
oo7
post Oct 24 2011, 06:43 PM
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correct me if i am wrong, but the following maps are all included with the mod, yes?

bg_harbourtown
bg_pillage
bg_maricopa
bg_assault
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gRanTeLbArT
post Oct 24 2011, 07:24 PM
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Included.


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oo7
post Oct 24 2011, 07:37 PM
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they all have bug which enable player to get on top/below map, still in 2.2.1
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gRanTeLbArT
post Oct 25 2011, 05:38 PM
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Send me a PM with the details and they will be fixed for 2.2 or whatever is beyond 2.1.


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oo7
post Oct 25 2011, 06:20 PM
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ok but its easier for me to make screenshots and mark the bug places then to try and describe it, so ill go get my paint brush and easel and let you know once im finished and send you the ticket so you can fly over and check them out
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oo7
post Nov 4 2011, 06:13 PM
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and palisade lms player get get under entire map

provide a list of default maps and i will tell you where the problems lie?
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gRanTeLbArT
post Nov 4 2011, 06:25 PM
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bg_ambush.bsp
bg_assault.bsp
bg_battleofconcord.bsp
bg_fall.bsp
bg_freemans_farm.bsp
bg_germantown.bsp
bg_hamlet.bsp
bg_harbourtown.bsp
bg_hubbardton.bsp
bg_maricopa.bsp
bg_palisade_lms.bsp
bg_pillage.bsp
bg_plateau.bsp
bg_quebec.bsp
bg_road.bsp
bg_snowlake.bsp
bg_townguard.bsp
bg_township.bsp
bg_trenton.bsp
bg_woodland.bsp
ctf_mountain.bsp
ctf_river.bsp
lb_alpinepass.bsp

This is what is included in the installer.


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Alpha
post Nov 4 2011, 09:46 PM
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If I remember , Pallisade , you can go through the big rocks near the tower and slide under the map

This post has been edited by Alpha: Nov 4 2011, 09:47 PM
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irish_thomas
post Nov 5 2011, 09:39 AM
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Alpine pass spawns are messed up on american spawn, people keep getting stuck


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gRanTeLbArT
post Nov 11 2011, 03:18 PM
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Any further maps?


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Alpha
post Nov 11 2011, 11:44 PM
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In bg_assault , I sometimes spawn in the secret room
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OctaviusMaximus
post Nov 12 2011, 10:52 PM
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Fix bg_pillage plz.
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gRanTeLbArT
post Nov 13 2011, 09:02 AM
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QUOTE (OctaviusMaximus @ Nov 12 2011, 11:52 PM) *
Fix bg_pillage plz.


I would but 2.1.1 was released before I started to work on it. However I don't think the exploits on bg_pillage are that easy to do, the climb must take quite a while. For now its good that maricopa got fixed.


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OctaviusMaximus
post Nov 13 2011, 04:53 PM
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QUOTE (gRanTeLbArT @ Nov 13 2011, 10:02 AM) *
QUOTE (OctaviusMaximus @ Nov 12 2011, 11:52 PM) *
Fix bg_pillage plz.


I would but 2.1.1 was released before I started to work on it. However I don't think the exploits on bg_pillage are that easy to do, the climb must take quite a while. For now its good that maricopa got fixed.

Actually, the exploits are really easy. Some are walking up a little hill, others are just jumping over something.
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Nathan Hale
post Nov 13 2011, 05:52 PM
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The exploit reports are being noticed. The main issue with 2.1.1 was that melee was actually rather broken due to that 0 bayonet trace time. We may do a 2.1.2 down the road to fix the map exploits, depending on how bad things are in regard to the exploits. It depends on how the mappers feel about the severity of exploits/problems with the maps. We did release somewhat quickly in order to fix the core gameplay, though this did not give full time to the mappers to fix all possible exploits. However, the state of melee was such that it needed to be fixed sooner rather than later.

Keep the exploit reports coming to the mappers. If they think it's really bad and needs fixing, we'll do another small patch to fix what needs to be fixed. We'll see what turns up, so keep the reports coming along.


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