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klifsnider
post Jul 10 2011, 03:44 PM
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We could use some nice concept art in the mod.
Anyone is welcome to post drawings or art in this thread. It might end up in-game if it's good enough!


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Quite Churlishly
post Jul 10 2011, 03:54 PM
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This is a picture of a tree which I drew. Note the shading!

I felt the need to draw a more realistic looking smoke puff.

Officer Pistol

Yay Lime Battuls

Face of a soldier!


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klifsnider
post Jul 10 2011, 04:00 PM
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I don't know if we're going to add horses at some point, but i've started drawing things that the modeler can use as reference:


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BIKA
post Jul 10 2011, 07:31 PM
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Coffee for you to get 99hp back when someone shoots you in the chest for 99 damage, which sometimes you die, sometimes you don't.


Field Manuel for the n00bs, obviously.


Lime class for "Linebattles."


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BIKA
post Jul 10 2011, 09:18 PM
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The code that auto-bans the person with most damage for hacking.


sigge's cat, for when BG2 develops the "Pet" feature. The pets just follow you around and act as a companion, sigge's cat is just an example. Further pets may include plexi's famous cat Pikkis, aswell as other feline friends.


Glasses for the most sexy players to unlock through BG2 achievements.


New blood.

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Forlorn_Hope
post Jul 11 2011, 12:58 AM
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When my steamID is logged into a server, this is what it's automatically spawned with.



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irish_thomas
post Jul 11 2011, 11:19 AM
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maps or model concepts?


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Cpl.Kieth
post Jul 11 2011, 05:26 PM
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Thats probably the best lime i've ever seen


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Koach
post Jul 11 2011, 11:05 PM
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this was taken in GMOD:



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James Asner
post Jul 11 2011, 11:24 PM
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Is there a way to mod the loading screen and show art related to the map that's loading or if it's a custom map to show random art?



This post has been edited by James Asner: Jul 12 2011, 03:07 AM


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Steve
post Jul 12 2011, 10:27 AM
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Commissioned concept art for the British basic infantry class.





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Forlorn_Hope
post Jul 12 2011, 11:28 AM
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On a serious note: Asner, that's pretty good. Is it possible you could throw in a bit about the weapons as well? I'm not sure if we can change the loading screen, if we could, something like that might make for a quick on-the-fly tutorial for newer players, so they understand the different weapons.


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Black Watch
post Jul 12 2011, 11:48 AM
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James Asner
post Jul 12 2011, 01:59 PM
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QUOTE (Forlorn_Hope @ Jul 12 2011, 07:28 AM) *
On a serious note: Asner, that's pretty good. Is it possible you could throw in a bit about the weapons as well? I'm not sure if we can change the loading screen, if we could, something like that might make for a quick on-the-fly tutorial for newer players, so they understand the different weapons.


Do you have anything because I just copied the type from the game? I was thinking of doing this for each class like the enemies in Morrowinds load screens.

This post has been edited by James Asner: Jul 12 2011, 04:52 PM


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gRanTeLbArT
post Jul 12 2011, 06:42 PM
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QUOTE (James Asner @ Jul 12 2011, 01:24 AM) *
Is there a way to mod the loading screen and show art related to the map that's loading or if it's a custom map to show random art?


The menu background texture resides in bg2/materials/console as "background01.vtf". HL2 like maps for the menu could be possible, perhaps you better research yourself how that is done, I don't know. Why would you show something relative to the currently running map? I don't think that is possible without some changes, but we also have the scoreboard show something, that system is in fact open to custom mappers.


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James Asner
post Jul 12 2011, 06:57 PM
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QUOTE (gRanTeLbArT @ Jul 12 2011, 02:42 PM) *
Why would you show something relative to the currently running map?


No, no. Current LOADING map. Load screens.


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gRanTeLbArT
post Jul 12 2011, 07:05 PM
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I don't know about your computer but I load a map (depending on net however) in about 5-10 seconds.


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James Asner
post Jul 12 2011, 08:11 PM
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It takes about 15 seconds for me to connect to a server. I think for the effort involved it could be worth it. I just don't know how to do it. Do any other Source MP games have custom loadscreens?


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gRanTeLbArT
post Jul 12 2011, 08:36 PM
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QUOTE (James Asner @ Jul 12 2011, 10:11 PM) *
It takes about 15 seconds for me to connect to a server. I think for the effort involved it could be worth it. I just don't know how to do it. Do any other Source MP games have custom loadscreens?


I believe AoC does, and they also put sequences of maps into 'campaigns'.

You know, sometimes when I play old games, I want to read that loading screen tidbit, but simply don't get to with this computer. :(
BTW: This is off topic, perhaps post some concept art again


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klifsnider
post Jul 12 2011, 08:41 PM
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Asner, I had the same idea, but roob said map-specific loading screens weren't possible (he said they don't have access to the code for the loading screen, it's part of the engine. All they can do is add a picture or random set of pictures).
However, I was thinking of having just a random set of pictures showing gameplay tips e.g. "Tip #3: When bayoneting, aiming for the head can get you a 1-hit kill." and stuff like that.

I'm working on this myself, I started this thread after I bought a drawing tablet and drew that horse just for the sake of testing it out ;-).

EDIT2: I really think the art shouldn't be exactly like in-game stuff. People see that enough already. For example when showing player models, use gmod to put them in different stances that you wouldn't see in-game, add some details in photoshop etc.

This post has been edited by klifsnider: Jul 12 2011, 08:52 PM


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James Asner
post Jul 12 2011, 10:30 PM
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I knew you used a tablet for that horse! That's the first thing I noticed.

Yeh, the concept art is a good idea and I figured randomizing the pictures anyway since I was stealing my ideas from Morrowind and that's how they do it. I used in-game assets because I can't draw worth shit. Why not use art that already exists?

http://upload.wikimedia.org/wikipedia/comm...A-NYC,_1851.jpg

http://cudave93.files.wordpress.com/2010/0...ary-war-012.jpg

Nice. A whole site.
http://shs.westport.k12.ct.us/jwb/HonorsUS/RevArt.htm

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klifsnider
post Jul 12 2011, 10:45 PM
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I'm not an artist either... The easiest way to give the impression that the art is custom-made would be to load the models in gmod, pose them in more unique stances and take a screenshot. Then trace the outlines of the player model in photoshop and colour it in with matte painting + adding a nice clean background. That's what I was going to do.

I worked out my earlier example about the headstabbing a bit more; it could show a british infantry stabbing a dummy in the head.

Btw, how did you get that background? The sort of parchment look. I think it would fit.

As for the images, I'm not sure if we are allowed to use those. If we get custom-made stuff that looks decent, I would prefer to use that.

This post has been edited by klifsnider: Jul 12 2011, 10:48 PM


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James Asner
post Jul 12 2011, 10:56 PM
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I stole the parchment from google images and just used blending techniques.


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Ad-Man
post Jul 12 2011, 11:11 PM
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klifsnider
post Jul 12 2011, 11:16 PM
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Wow! Mind-blowing art, roob!

Gecko just sent me some nice reference pictures that gave me more ideas for gameplay tips. If anyone else has suggestions, feel free to post here (gameplay tip + what the pic should look like).

What I have so far:

Gameplay Tips:
#1: Headstabbing;
#2: Don't get caught reloading;
#3: Lead your targets when shooting;
#4: ?


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