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Nathan Hale
post Dec 27 2010, 05:40 PM
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Anyone interested in playing a little SVN this January, maybe test some of the new features? I was thinking another weekend round, or maybe NA-friendly evening times during the week. When are you guys around?


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Quite Churlishly
post Dec 28 2010, 11:43 PM
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Anytime in the evening until 9pm for me. I'll beta-test with the euros.


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Nathan Hale
post Dec 29 2010, 02:31 AM
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QUOTE (Quite Churlishly @ Dec 28 2010, 06:43 PM) *
Anytime in the evening until 9pm for me. I'll beta-test with the euros.


Do you think it would be possible to do PUG-style SVN evenings? I figure with the league being down, maybe we could channel some people into pick up games using SVN. It might not be the most stable, but it would give some live testing to the SVN.


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Quite Churlishly
post Dec 29 2010, 09:26 AM
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I think it would be possible.


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Tjoppen
post Dec 30 2010, 11:15 PM
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I'm interested.
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Quite Churlishly
post Dec 31 2010, 01:43 PM
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I'll get a head-count of AP members who'll be willing to do it.


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Nathan Hale
post Dec 31 2010, 07:15 PM
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QUOTE (Quite Churlishly @ Dec 31 2010, 08:43 AM) *
I'll get a head-count of AP members who'll be willing to do it.


That sounds like a plan, let me know how many you can get, and get the guys who want in to download the SVN right off. We've had issues in the past where guys commit to doing it then see the SVN and give up. The thing with SVN is that if they follow the SVN how-to post, it's pretty easy to get started playing and testing.


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Quite Churlishly
post Jan 2 2011, 02:31 AM
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That's pretty much been my issue. So far I've got like three or four guys willing to do it.


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Guest_Hawke_*
post Jan 4 2011, 03:03 AM
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I'm trying to get my guys doing it, most of them are euros so we'll have to work the times out, so far i've got three or four i know have it, and hopefully I can get around 12-14 testing it.
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Steve
post Jan 4 2011, 03:20 AM
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Why not create a package of the SVN build that chaps can download + install before the playtest? It should be less intimidating then requiring an SVN install. We used to do this with BG1.0f release candidates.


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gRanTeLbArT
post Jan 4 2011, 07:05 PM
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QUOTE (Steve @ Jan 4 2011, 04:20 AM) *
Why not create a package of the SVN build that chaps can download + install before the playtest? It should be less intimidating then requiring an SVN install. We used to do this with BG1.0f release candidates.


It indeed is a pretty good idea if you know you have a more or less stabilized build for more than one playtest event or if you want to reduce the effort of taking part in a one time event.

The SVN solution only really has two advantages and that is it can be updated by all participants very easily and quickly and that even for the smallest changes like new dlls for the code. The other one is once you have downloaded the whole repository, any update is just a small download and not a new full install package. Of course you could also make incremental updates to the install package but that may get complicated with frequent updates. With SVN, updating is quite a lot easier because it takes just the push of a button.

But still I'd agree that it may just be easier to make a downloadable build in the end if we want to mobilize a lot of people for an event. But the package we'd build and make people download would have to be free from bugs that would stop playtesting or impact it so much that there is no point in it. I think there were one or two RC builds during 1.0f development that were faulty for some reason and that spoiled some of the test events.


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Nathan Hale
post Jan 5 2011, 12:33 AM
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We ought to do the package at least with the final test candidates in the process.

How about either Tuesday or Sunday nights at 9pm EST? European tests could be done or combined tests done, say on a weekend day in the afternoon, say 2PM on Sundays?


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irish_thomas
post Feb 12 2011, 02:32 PM
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QUOTE (Nathan Hale @ Jan 5 2011, 12:33 AM) *
We ought to do the package at least with the final test candidates in the process.

How about either Tuesday or Sunday nights at 9pm EST? European tests could be done or combined tests done, say on a weekend day in the afternoon, say 2PM on Sundays?

Is there a date or estimate when the next patch is out


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Nathan Hale
post Feb 12 2011, 06:53 PM
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QUOTE (irish_thomas @ Feb 12 2011, 09:32 AM) *
QUOTE (Nathan Hale @ Jan 5 2011, 12:33 AM) *
We ought to do the package at least with the final test candidates in the process.

How about either Tuesday or Sunday nights at 9pm EST? European tests could be done or combined tests done, say on a weekend day in the afternoon, say 2PM on Sundays?

Is there a date or estimate when the next patch is out



No fixed date yet. We have a handful of things to finish up, but we're quite well along now.


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irish_thomas
post Feb 12 2011, 07:11 PM
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QUOTE (Nathan Hale @ Feb 12 2011, 06:53 PM) *
QUOTE (irish_thomas @ Feb 12 2011, 09:32 AM) *
QUOTE (Nathan Hale @ Jan 5 2011, 12:33 AM) *
We ought to do the package at least with the final test candidates in the process.

How about either Tuesday or Sunday nights at 9pm EST? European tests could be done or combined tests done, say on a weekend day in the afternoon, say 2PM on Sundays?

Is there a date or estimate when the next patch is out



No fixed date yet. We have a handful of things to finish up, but we're quite well along now.

Good to hear posted bout joining in the modeling section


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Steve
post Feb 13 2011, 09:28 PM
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Indeed, it shouldn't be terribly far away.

Heres a preview of my replacement model for the current Fowler -



Hoping to finish the skin sometime tonight (the wood is just a placeholder + black areas are yet to be started) and add a small blade-sight to the muzzle end of the barrel.


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irish_thomas
post Feb 13 2011, 10:48 PM
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QUOTE (Steve @ Feb 13 2011, 09:28 PM) *
Indeed, it shouldn't be terribly far away.

Heres a preview of my replacement model for the current Fowler -



Hoping to finish the skin sometime tonight (the wood is just a placeholder + black areas are yet to be started) and add a small blade-sight to the muzzle end of the barrel.

I think the current texture is good at the moment


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Nathan Hale
post Feb 14 2011, 12:47 AM
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Should probably add a tang screw to the texture, or even the model too.


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Steve
post Feb 14 2011, 05:20 AM
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Tang screw will be modeled as I don't have the definition I would like on the barrels texture area to 'draw' one onto it without a noticeable amount of pixelation.


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Nathan Hale
post Feb 15 2011, 12:33 AM
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QUOTE (Steve @ Feb 14 2011, 12:20 AM) *
Tang screw will be modeled as I don't have the definition I would like on the barrels texture area to 'draw' one onto it without a noticeable amount of pixelation.


I have noticed this is true on a couple of the guns that use a screw skin rather than model.


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James Asner
post Mar 9 2011, 08:16 PM
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I'm reading throught the valve SDK wiki and got to the part about normal and parallax mapping. Does BG2 support parallax mapping and would that work on a model?


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gRanTeLbArT
post Mar 10 2011, 05:37 PM
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I have no idea. BG2 uses the source 2007 engine at the moment, if that supports parallax, then BG2 does.


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