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Kompaniet.BoNzO
[15:31] (psychonic) patch against rev 325 to change newly added logging to valve logging standard http://pastebin.com/m221dcb88
[15:40] (psychonic) can also reference this: http://developer.valvesoftware.com/wiki/HL_Log_Standard
[15:40] (psychonic) and this: " there's one i didn't touch because i don't know the exact "correct" format for it, nor would we even use it"
hairypotter
Should I add a separate trigger for ctf_flags? Or just have both captures use the same trigger?
Kompaniet.BoNzO
QUOTE (hairypotter @ May 13 2009, 04:09 AM) *
Should I add a separate trigger for ctf_flags? Or just have both captures use the same trigger?


UTIL_LogPrintf( "Team \"%s\" triggered \"flag_capture\"\n", team);

will be enough, since you have what team that trigged flag_capture.
hairypotter
I wasn't entirely sure if you wanted to have a separate stat for ctf captures though, maybe per-player even. Whatever, it's all good.
Kompaniet.BoNzO
QUOTE (hairypotter @ May 13 2009, 07:51 PM) *
I wasn't entirely sure if you wanted to have a separate stat for ctf captures though, maybe per-player even. Whatever, it's all good.


well you could add a "player trigged cature_flag" event, if we wanna add extra points for actually play teamplay and capture flags
hairypotter
I posted that shit almost 5 years ago.
bgmod.com is a good archive to remind you of how nerdy you were or how much time you sank into something unproductive.
Man how time flies.
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